Zo-Zu Hates Everyone EDH

Commander / EDH Zelda_MTG

SCORE: 30 | 12 COMMENTS | 3618 VIEWS | IN 10 FOLDERS


Final Version 1.2 —March 4, 2018

Took out the damage doublers Furnace of Wrath and Dictate of the Twin Gods. This deck wants to wear the opponents down with incremental damage, and then finish them when they're low. Can also just do absurd damage with Repercussion and Chain Reaction, or Blasphemous Act, making them overkill.

Speaking of, I added yet another board wipe, Chain Reaction. Very efficient, and should put in work.

Removed Mogg Maniac, he only hits one opponent,and is mediocre without the damage doublers.

Removed Tunnel Ignus, a creature I felt was only worth the slot if drawn early, when players are still ramping.

Removed Past in Flames, unsure if it fits in this deck.

Removed Koth of the Hammer, because it seems to me it's only strong if it survives until your following turn. I find Planeswalkers are weak in my meta.

Added Sunset Pyramid, the best colorless card advantage machine I could find. Plus it has scry, aiding my Scrying Sheets.

Added Mana Geyser and Reiterate for a way to get infinite mana.

Guttersnipe in place of Dualcaster Mage adds to the spell-sling synergy. The mage was turned off by Torpor Orb anyway.

Added Magmatic Insight, a loot card I didn't know about. Want as many looting effects as possible. Amazing with copy effects, and thins the deck for cards I need.

03/08/18: Removed Citadel of Pain. I didn't realize how weak this card is without mana burn being a thing. Luckily, I found Mudslide, so I put that in. Seems good