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Zo-Zu Hates Everyone EDH

Commander / EDH

Zelda_MTG


My own take on what is effectively a red pillowfort, group slug, land hate deck. The only goal is to make the rest of the table miserable. And if all else fails, burn everyone to death.

To that end, this list has evolved to have a bit of a spell slinger sub-theme. I added the Reiterate + Mana Geyser combo for infinite mana, while Firebrand Archer, Guttersnipe, and Comet Storm are the outlets to win.

Repercussion is your other win condition, and playing it at the right time, with the right boardwipe, is key.

Made this deck because I wasn't happy with any of the other Zo-Zu decks I saw on EDHREC or Tappedout. They either had way too high of an average CMC (>3.5), or seemed poorly made otherwise. Hopefully this version is as optimal as possible.

Not playing Blood Moon/Blood Sun because there's a decent chance I blow up non basic lands anyway

Not running wheel cards, since they likely help my opponents far more than me

03/19/18: Decided I didn't like Act on Impulse, it's just not a good card. Also don't like Obsidian Fireheart. Incredibly slow, even with Braid of Fire, which you can't count on. Removed Mudslide, doesn't deter big fatties from killing me.

I put in Relic of Progenitus and Scavenger Grounds for graveyard hate. Added Maze of Ith. Also added Squee, Goblin Nabob, so good with the looting effects.

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Took out the damage doublers Furnace of Wrath and Dictate of the Twin Gods. This deck wants to wear the opponents down with incremental damage, and then finish them when they're low. Can also just do absurd damage with Repercussion and Chain Reaction, or Blasphemous Act, making them overkill.

Speaking of, I added yet another board wipe, Chain Reaction. Very efficient, and should put in work.

Removed Mogg Maniac, he only hits one opponent,and is mediocre without the damage doublers.

Removed Tunnel Ignus, a creature I felt was only worth the slot if drawn early, when players are still ramping.

Removed Past in Flames, unsure if it fits in this deck.

Removed Koth of the Hammer, because it seems to me it's only strong if it survives until your following turn. I find Planeswalkers are weak in my meta.

Added Sunset Pyramid, the best colorless card advantage machine I could find. Plus it has scry, aiding my Scrying Sheets.

Added Mana Geyser and Reiterate for a way to get infinite mana.

Guttersnipe in place of Dualcaster Mage adds to the spell-sling synergy. The mage was turned off by Torpor Orb anyway.

Added Magmatic Insight, a loot card I didn't know about. Want as many looting effects as possible. Amazing with copy effects, and thins the deck for cards I need.

03/08/18: Removed Citadel of Pain. I didn't realize how weak this card is without mana burn being a thing. Luckily, I found Mudslide, so I put that in. Seems good

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Revision 18 See all

(3 years ago)

Top Ranked
  • Achieved #7 position overall 6 years ago
Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

13 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.84
Folders Not My Decks, EDH ideas, EDH, Cool Commander decks, aaa, Interesting Commander Decks, EDH, EDH Ideas, Mono red ideas, Red
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