Treasure Production Control (POST ROTATION READY)

Standard w33m4n

SCORE: 211 | 291 COMMENTS | 45432 VIEWS | IN 97 FOLDERS


Current Record —Dec. 4, 2017

Total Record After 9 Weeks of FNM + 1 Standard Showdown :: 26W-10L-2D(11/30/17)

10/13/2017

(3 - 1)

10/20/2017

(3 - 1)

10/27/2017

(2 - 2) (no panharmonicon, sirens ruse, or ruthless knave. Original build items substituted)

11/3/2017

(3 - 1)

11/10/2017

(3 - 1)

11/17/2017

(3 - 1)(Almost had 4-0!!!)

11/24/2017

(3 - 0 - 1)

11/25/2017(Standard Showdown)

(2 - 0)

12/1/2017

(2 - 2)

2/16/18

(2 - 1 - 1)

w33m4n says... #1

They were both in deck at one point then took em out as they just werent functional enough for me. Prefer to keep some bodies on the field that dont die easy to removal

November 24, 2017 4:34 p.m.

w33m4n says... #2

Also both of them don't interface well with the whole Siren's Ruse+Panharmonicon combo with the existing creatures like Sailor of Means and Prosperous Pirates do

November 24, 2017 4:36 p.m.

jubale says... #3

Quite correct. They do however work very well in a B/W deck involving Anointed Procession and Stockpile.

November 25, 2017 12:40 p.m.

w33m4n says... #4

Very correct jubale

November 25, 2017 12:55 p.m.

YawgsAgenda510 says... #5

What about the new Vault enchantment that flips into Tolarian Academy?

This deck could be a good home for that card. If you immediately flip on turn 4 the Academy can allow you to keep counter or glimmer mana up.

November 27, 2017 3:09 p.m.

w33m4n says... #6

YawgsAgenda510 Did you read the deck description that has a link about the card already?

November 27, 2017 3:15 p.m.

w33m4n says... #7

although I will say the link was broken and now fixed but I did mention it

November 27, 2017 3:25 p.m.

sg_86 says... #8

I just noticed that there is no removal in this deck (in the mainboard at least). Perhaps moving Fatal Push to the main? It works well with the Treasure theme.

PS I didn't think that the Treasure link would work

November 28, 2017 2:47 a.m.

w33m4n says... #9

sg_86 you are correct. I tend to not play active removal game 1 only because with the variety of creature and non-creature based decks i've found it more useful to side in removal as needed per deck. However anyone running the build could easily switch things around so that some of the removal (yes, those lovely Fatal Push with the treasure revolt trigger) are in the mainboard

November 28, 2017 9:43 a.m.

pistachio28 says... #10

you might wanna mainboard some removal. Essence Extraction is great with the whole stall thing going on, and Fatal Pushis fatal push

November 29, 2017 2:58 p.m.

w33m4n says... #11

pistachio28 see comment above yours....

November 29, 2017 3:04 p.m.

w33m4n says... #12

pistachio28 Also Essence Extraction being double black that early in game can be problematic and was when tested in the deck about a month ago. I prefer not having double black in the mix till late game IE Marionette Master and Torment of Hailfire Also in having removal I prefer straight destroy. Not dealing damage. The 3 life gain is nice but almost rarely needed.

November 29, 2017 3:08 p.m.

TepigAggro says... #13

You need some kind of Improvise card in here. This deck with spamming Lotus petals is a definite for Improvise.

December 1, 2017 11:35 a.m.

w33m4n says... #14

TepigAggro, Herald of Anguish was originally in here but was replaced with The Scarab God since he can bring back my treasure producers as bigger bodies and keep my treasure production moving. Also thought about Battle at the Bridge but feel like there are better removal options. Also improvise is a marginally good mechanic in this deck. Treasures are usually out but I'm also using them to keep tempo while producing more if needed so improvise could be hit or miss in here as I found out already with Herald of Anguish

December 1, 2017 12:16 p.m.