Maybeboard


Description

Dimir Control Take on Treasure Token

Suggestions are always welcome just try to keep it civil. PLEASE LOOK OVER COMMENTS BEFORE MAKING SUGGESTIONS. Most of the stuff that could work in this deck has likely already been covered as to why I am or am not running it.

Proud to announce that as of 12/9/17 the deck is #1 rank on the site. A big thank you to everyone who upvoted and commented!!!

Will be updating for spoilers from Rivals of Ixalan. So far with new legendary enchantment Storm the Vault leaked it looks like things could get out of hand quick (can someone say bigger Torment of Hailfire?).

And it it confirmed with new leak of Brass's Bounty this deck will be going Grixis and will be producing ridiculous amounts of treasure. I can see it now...cough cough... Torment of Hailfire for 17-29 for X.

Storm the Vault Spoiler
Brass' Bounty Spoiler

Updates

Total Record After 8 Weeks of FNM + 1 Standard Showdown :: 24W-9L-1D(11/30/17)

10/13/2017

(3 - 1)

10/20/2017

(3 - 1)

10/27/2017

(2 - 2)(no panharmonicon, sirens ruse, or ruthless knave. Original build items substituted)

11/3/2017

(3 - 1)

11/10/2017

(3 - 1)

11/17/2017

(3 - 1)(Almost had 4-0!!!)

11/24/2017

(3 - 0 - 1)

11/25/2017(Standard Showdown)

(2 - 0)

12/1/2017

(2 - 2)

Comments View Archive

mrlucky131313 says... #1

I assume aggro just destroys you? You have no early removal

November 9, 2017 11:14 p.m.

w33m4n says... #2

Well yes and no. Depends on how much tempo they keep up. Sometimes it works for them sometimes it doesn't. But if I sideboard in my removal things dont work too well for em. I am capable of winning on turn 6 with the deck so it becomes a gamble.

November 9, 2017 11:28 p.m.

HowlingFoxGPH says... #3

Fair enough...you are right with Contraband Kingpin, he dies so soon before i even get to use him efficiently. i playtested your deck and it seems the deck is most of the time consistent turn 7-8 win with marionette..turn 6 sometimes with a really good draw and bad hand of opponent. but vs an energy-counter deck and mono-red, it has a 50/50 chance of not surviving on turn 5. There is no token type deck in my meta, so i don't know how this fairs with such. Anyways, I tried adjusting by replacing some spells with Battle at the Bridge instead of Fatal Push and other removals, just to survive longer and also used Inventors' Fair to extend the game for a few more turns and trigger marionette-win. Ends up this deck's life total is reduced to less than 10, sometimes even down to 1 and win which leaves my opponent frustrated. Nice deck. Already upvoted a few days ago. I think Battle at the Bridge deserves a sideboard position or even on main deck IMO.

November 10, 2017 9:43 a.m.

w33m4n says... #4

I've been back and forth with Battle at the Bridge my only reservation with it is sorcery speed. I like to play most of my spells on opponents turn and my only sorcery is Torment of Hailfire which normally if I'm playing it the game is ending where as battle of the bridge would keep the game going, and yes you are very right against energy and mono red it's pretty much a gamble as to who is gonna win. (more so who gets better draws and starting hand) Which I am totally fine with considering this is a deck that is considered "sub-par" by the professional playing community. Although I will say I didn't even think of Inventors' Fair Could be a fun way to fetch treasure map or panharmonicon while gaining some life. You are honestly the first person to mention it so thank you.

November 10, 2017 10:14 a.m.

w33m4n says... #5

Last 2 times I played Mono red I won 2-0 and 2-1 but with under 10 life and under 5 life.(totally expected) Energy is definitely just a flatout gamble (Jund energy I played twice was 1-2 and 2-0, Temur energy I played twice was 1-2 and 2-1, Sultai energy twice was 0-2 and 2-0) and as far as token decks (vampires) played it 3 times so far and 2-0, 2-0, and 2-1 so in other words it almost never stands a chance (to be fair the one dude playing me the first time was a new player and had little to no idea what was going on). Since I started playing at a new store now for FNM me and a friend(running sultai energy homebrew with pummeler) ended up altering the Meta there as almost everyone was running creature heavy decks and a lot of variety of types of decks now everyone is just temur energy or mirror and everyone is now splashing some form of blue anticipating control type decks

November 10, 2017 10:26 a.m.

HowlingFoxGPH says... #6

Try checking out my deck. Tezzeret's time to shine!. Would appreciate suggestions. And upvote/s..

November 10, 2017 12:57 p.m.

Dead2Value says... #7

wait, has there been ruling on Primal Amulet copying X spells, because i thought you could'nt copy x spells for the same value as you pay them originally.

November 13, 2017 10:51 a.m.

No Revel in Riches? I know it doesn't need it. Like the other wins are consistent but I think a one of slot wouldn't be awful. And they either remove it or they lose. Just a suggestion. The deck is super sweet tho.

November 13, 2017 12:02 p.m.

w33m4n says... #9

my only problem is the fact it costs 10 treasures. The time it would take to accumulate that would give the opponent too much a chance to win versus current condition which is 5 treasures for marionette to win and 3 if a panharmonicon was out when she dropped.

November 14, 2017 9:20 a.m.

w33m4n says... #10

Dead2Value No, there was a ruling specific to the fact that you COULD copy lets a say a big ass Torment of Hailfire. Only issue in this deck is that turn 4 the amulet would come out and it would take 3-4 turns to transform over. Meanwhile I usually get off Hailfire for X=9 usually on turn 6 so there is really no point for me to have it but yes if you made a speedy red black deck with that in there and torment it would be absolutely brutal

November 14, 2017 9:29 a.m.

sg_86 says... #11

Revel in Riches is a good wincon and treasure production

November 15, 2017 2:12 p.m.

w33m4n says... #12

sg_86 to be honest it doesn't usually do me all that much good. Base version of the deck doesn't generally run much removal. And at 10 treasures it't only really a real wincon with a Panharmonicon in my case. I don't want the deck to hinge on that happening. As the deck sits without Panharmonicon it reliably can produce at least 5 treasures by turn 7 in the worst case. Combo that into a Marionette Master for big win or a really big Torment of Hailfire which I'm averaging X=9, which so far has been either crippling or game ending in most cases. I thought about it long and hard and Torment Just wins over it most cases. This past weekend I was toying around with the idea of a 1 of Gonti's Aether Heart because it somehow does work.... and I got to actually pop it off for the win against someone at FNM. I still almost feel like it was a fluke but idk. It felt too fluid. Also gave purpose to occasionally running Glimmer of Genius and gives more purpose to a late game treasure map.

November 16, 2017 1:01 a.m.

Shurker says... #13

I was running Revel in Riches in my deck and found I was wishing it was a Marionette Master most of the time... and that was when I was playing more removal spells such as Contract Killing and Bontu's Last Reckoning. A big problem being with using Revel in Riches as a wincon is that it is a little redundant seeing as if you have 10 treasures in play at your up keep you will most likely still capable of winning if you have a single land in play and Marionette Master in hand.

November 16, 2017 1:14 p.m.

sg_86 says... #14

Having only 5 wincons s not great. I now see that Marionette Master is much better than Revel in Riches. I think possibly some more of them and possibly some Mechanized Productions would be great. As you are playing Torment of Hailfire, possibly some Primal Amulets would help maximise a huge amount of damage. I have seen versions of this deck using playsets of Revel in Riches, Mechanized Production, and Marionette Master. Perhaps if you were to include playsets of Marionette Master and possibly 3 or 2 Torment of Hailfire and Mechanized Production. With a larger possibility of drawing one of the wincons, I think there will be an improvement.

As for what you should take out, some of the counter spells possibly? I think Spell Swindle is quite hefty at 5 CMC. Baral, Chief of Compliance is not great in this deck as the aim should be to load a Marionette Master or Torment of Hailfire not to counter a bunch of stuff.

November 16, 2017 2:36 p.m.

w33m4n says... #15

sg_86 Mechanized used to be in here and was replaced with Panharmonicon as he is more useful in the treasure production department. Mechanized Production is just too easy to get rid of and otherwise moves too slow in producing treasures. and Baral, Chief of Compliance very much serves his purpose of making my spells cheaper earlier while causing filter. He was chosen over primal amulet being he can come out much sooner allowing me to keep the field relatively clear while playing what I need to in order to get treasures made. As far as Spell Swindle that card will never be removed from this deck. You are right its a five drop which is just fine because when it counters something its usually game ending or otherwise is getting me at bare minimum 3 treasures is the smallest cost item I use on it. It also usually proves fatal when someone turn 5 on curve plays a 5 drop and then all of a sudden I have treasures which is what I need to win the next turn with Marionette Master on turn 6 which so far out of my 14 wins 4 have happened because of just that turn 5 counter for treasures turn 6 marionette for win. As the deck sits nothing is going to change in it really. I have been testing everything people recommended and this is where I have ended up. primal amulet comes out way too late to even matter and the deck on its own wins on average turn 8. If anything speeds it up that number only goes lower cause the deck is quite capable on winning on turn 6. And having 5 wincons has worked out just fine as I can always throw in Herald of Anguish and The Scarab God If I need some extra beat down to happen.

November 16, 2017 2:53 p.m.

w33m4n says... #16

Plus as is the deck does so much scrying and drawing I never have issues getting anything that I need. Only times I lose is when I manage to somehow get land screwed. Right now as per DCI running this deck right now has me at a 77.45% gross win percentage. Let that sink in. If I play someone with this deck at my local there is a 77.45% chance I'm going to win. And that has been going up against Temur energy, Sultai energy, Normal U/B control, and Ramunap. which is my hardest match up and is really just a 50/50 of who is gonna win once sideboarded.

November 16, 2017 3:01 p.m.

w33m4n says... #17

Supreme Will Fetch/Counter

Siren's Ruse Blink/Protection/Draw

Treasure Map Scry/Draw

Opt Scry and draw

Baral, Chief of ComplianceFilter during counter

And shits and gigs I can still run Glimmer of Genius IF I really need to.

November 16, 2017 3:07 p.m.

sg_86 says... #18

I overlooked the make the spells cheaper on Baral, Chief of Compliance. The part of Primal Amulet that is good is the flip, Primal Wellspring  Flip. Copy a huge Torment of Hailfire for a lot of damage to say the least.

November 17, 2017 12:58 p.m.

w33m4n says... #19

sg_86 very true but by the time that is happening in this deck the game should already be over. Mainly cause torment is secondary win con

November 17, 2017 9:27 p.m.

w33m4n says... #20

sg_86 Also have you seen the leaked flip enchantment for treasures that is coming? Should be great to fit in to either one of our versions of doing this

November 20, 2017 9:52 a.m.

sg_86 says... #21

No I haven't what's it called?

November 20, 2017 12:17 p.m.

w33m4n says... #22

sg_86, Storm the Vault // Vault of Catlacan

Storm the VaultVault of Catlacan

November 20, 2017 12:28 p.m.

sg_86 says... #23

Thats very nice int this deck

November 20, 2017 12:50 p.m.

sg_86 says... #24

But you would have to splash red in. Perhaps Trove of Temptation when that time comes?

November 20, 2017 12:52 p.m.

w33m4n says... #25

I could splash red which would be easy or rely on the treasure tokens for the red. I'm also thinking that card in a / thopter(or treasure) deck into The Locust God with Pull from Tomorrow

November 20, 2017 1:01 p.m.

Thousandoaks says... #26

Great deck, I think I'm going to try it out.

Side question, how do you require the upvote to add to folder?

November 20, 2017 10:51 p.m.

w33m4n says... #27

I did nothing to cause that no clue..

November 20, 2017 11:18 p.m.

-Arcanity- says... #28

November 24, 2017 3:13 p.m.

w33m4n says... #29

They were both in deck at one point then took em out as they just werent functional enough for me. Prefer to keep some bodies on the field that dont die easy to removal

November 24, 2017 4:34 p.m.

w33m4n says... #30

Also both of them don't interface well with the whole Siren's Ruse+Panharmonicon combo with the existing creatures like Sailor of Means and Prosperous Pirates do

November 24, 2017 4:36 p.m.

jubale says... #31

Quite correct. They do however work very well in a B/W deck involving Anointed Procession and Stockpile.

November 25, 2017 12:40 p.m.

w33m4n says... #32

Very correct jubale

November 25, 2017 12:55 p.m.

What about the new Vault enchantment that flips into Tolarian Academy?

This deck could be a good home for that card. If you immediately flip on turn 4 the Academy can allow you to keep counter or glimmer mana up.

November 27, 2017 3:09 p.m.

w33m4n says... #34

YawgsAgenda510 Did you read the deck description that has a link about the card already?

November 27, 2017 3:15 p.m.

w33m4n says... #35

although I will say the link was broken and now fixed but I did mention it

November 27, 2017 3:25 p.m.

sg_86 says... #36

I just noticed that there is no removal in this deck (in the mainboard at least). Perhaps moving Fatal Push to the main? It works well with the Treasure theme.

PS I didn't think that the Treasure link would work

November 28, 2017 2:47 a.m.

w33m4n says... #37

sg_86 you are correct. I tend to not play active removal game 1 only because with the variety of creature and non-creature based decks i've found it more useful to side in removal as needed per deck. However anyone running the build could easily switch things around so that some of the removal (yes, those lovely Fatal Push with the treasure revolt trigger) are in the mainboard

November 28, 2017 9:43 a.m.

pistachio28 says... #38

you might wanna mainboard some removal. Essence Extraction is great with the whole stall thing going on, and Fatal Pushis fatal push

November 29, 2017 2:58 p.m.

w33m4n says... #39

pistachio28 see comment above yours....

November 29, 2017 3:04 p.m.

w33m4n says... #40

pistachio28 Also Essence Extraction being double black that early in game can be problematic and was when tested in the deck about a month ago. I prefer not having double black in the mix till late game IE Marionette Master and Torment of Hailfire Also in having removal I prefer straight destroy. Not dealing damage. The 3 life gain is nice but almost rarely needed.

November 29, 2017 3:08 p.m.

TepigAggro says... #41

You need some kind of Improvise card in here. This deck with spamming Lotus petals is a definite for Improvise.

December 1, 2017 11:35 a.m.

w33m4n says... #42

TepigAggro, Herald of Anguish was originally in here but was replaced with The Scarab God since he can bring back my treasure producers as bigger bodies and keep my treasure production moving. Also thought about Battle at the Bridge but feel like there are better removal options. Also improvise is a marginally good mechanic in this deck. Treasures are usually out but I'm also using them to keep tempo while producing more if needed so improvise could be hit or miss in here as I found out already with Herald of Anguish

December 1, 2017 12:16 p.m.

Snivy__ says... #43

+1 for using torment of hailfire!

I currently run a Grixis Control deck that I'm making Esper for boardwipes and Approach. Maybe esper is the right way to go for this deck!

December 4, 2017 10:08 a.m.

w33m4n says... #44

If it were to go 3 color it would be grixis

December 4, 2017 10:14 a.m.

sg_86 says... #45

With esper you have Anointed Procession

December 4, 2017 11:56 a.m.

w33m4n says... #46

I already have Panharmonicon

December 4, 2017 12:10 p.m.

sg_86 says... #47

And when Rivals of Ixalan comes out, you will want storm the vault

December 4, 2017 1:13 p.m.

w33m4n says... #48

Yup hence grixis

December 4, 2017 1:33 p.m.

matchgrizzle says... #49

I really like this deck, well done! Storm the Vault is going to be pretty awesome when that comes out. I made a deck that is built around Treasure Tokens as well, although admittedly it's not quite on par with this. It's more about winning with Treasure Tokens. Perhaps some of you more experienced folk would take a look and give me a few suggestions? I'd really appreciate it. Check it out if you guys have a second: Booty Plunder

December 4, 2017 3:42 p.m.

Chasedrk1 says... #50

I have a question about Marionette Master. Do tokens actually go to the graveyard?

December 4, 2017 5:13 p.m.

w33m4n says... #51

Yes they enter graveyard then ceaae to exist after. Marionettes trigger is of it entering the graveyard no being in the graveyard. Theres a ruling on gatherer for it

December 4, 2017 5:28 p.m.

sg_86 says... #52

Deadeye Plunderers seems very good in this build, as it will most likely be huge and gets continuous treasures even if it doesn't fit the Panharmonicon+Siren's Ruse idea

December 5, 2017 1:45 p.m.

w33m4n says... #53

sg_86 My issue with Deadeye Plunderers is that sure he CAN be a big body but if I dont have treasures I'm paying 5 mana for a 3/3 that costs 4 mana to produce a treasure. Which to be honest. Isn't that good. Also even if he is a beatstick body he doesn't have any evasion. I'd find more value in throwing Herald of Anguish back in for the flyer beatdown with discard and option to kill smaller creatures. Instead I use The Scarab God for my 5 drop cause it's a 5/5 that can keep coming back to hand that for 4 mana gets a creature on the field from either graveyard as a 4/4 and if its a treasure producer in my graveyard its now a 4/4 that makes treasure and on his own will cause loss of life and scry every turn when he brings guys back. He's just a better 5 drop.

December 5, 2017 1:59 p.m.

xrodrigoxx22 says... #54

Hello! is this list updated? Wanna try some treasure/marionette for the FNM and this seems to be a good starting point. Thanks!

December 9, 2017 12:46 a.m.

w33m4n says... #55

Only difference is right now in real life Baral is Hostage Taker. Thinkin bout ditching him.

December 9, 2017 1:53 a.m.

sg_86 says... #56

With these new rivals of Ixalan spoilers supporting the Torment of Hailfire, will that become your main wincon over Marionette Master?

December 9, 2017 3:09 a.m.

w33m4n says... #57

No just run one more. Still gotta think about coneistency and Marionette is a direct loss of life where with torment permanents can be sac'ed as well as hands ditched to help bring the number down so who knows. We still have more to see in the coming weeks. Treasures are lookin like they get a bump but that likely means there will be a more direct way of dealing with them in the set too.

December 9, 2017 3:21 a.m.

Looks like youre going to have to change your description to #1 on TO as of Dec 9th. Congrats!

December 9, 2017 10:59 a.m.

jubale says... #59

So with counterspells and creatures, what's the strategy for beating Temur Energy? When do you play stuff and when do you focus on countering and killing?

December 10, 2017 9:42 a.m.

w33m4n says... #60

jubale Generally speaking with most the energy decks some of the counters come out in favor of hand hate (Harsh Scrutiny, Doomfall,Duress to help to answer the early Attune with Aether or Blossoming Defense, and mid late game any Bristling Hydra, Glorybringer, or The Scarab God. Otherwise the idea is to early game mid game pick where I can and setup Treasures so that turn 6-9 I can try to get to a Marionette Master or otherwise stall long enough to hit that or a Torment of Hailfire to stabilize the late game accompanied with the removal like Bontu's Last Reckoning to help get around the hexproof-iness and late game mass of bodies.

December 11, 2017 10:32 a.m.

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Revision 19 See all

4 days ago)

-3 Doomfall side
-3 Harsh Scrutiny side
+3 Doomfall side
+3 Harsh Scrutiny side
-2 Walking Ballista side
+1 Torment of Hailfire side
+1 Bontu's Last Reckoning side