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Temur Rise

Casual*

Vulkan_


So after some research I have come down to this this Temur deck. Land wise I have made as flexible as possible, having the radiant fountains, darksteel, and frontier bivouac's I am able to choose how to play this out. forests were made redundant with the elves and the whisperer's. Avalanche Tuskers are my heavy's for this deck, with their ability to choose the blocker, I find this as an ideal to grind away at the opponents creatures, safely. The mind sculpt and the undergrowth scavengers are to be hand in hand, this works well with the Tuskers as well, bringing lots of creatures to the grave which will lead these mediums into the heavy category for me. Obelisk of urd I think is an ideal card for this deck as it gives me flexibility over what to boost. Temur ascendancy I think is a standard, helps get my small creatures to attack early and by heavy ones instantly. Same goes with titanic growth, craters claw and icy blast. Garruk I think will be great for this deck, it will allow me to play creates fast, therefore quickly getting me to those combos needed. The Phytotitan is a favorite of mine, just cause it keeps coming back and is a threat if not blocked. I am only a month into playing this game and am very restricted to card buying as I live in East Africa. the occasional trips away is my restock time. So im new at this, and need som advice, is my ratio of small to big creatures good, is there some +1/+1 cards that I don't know about that are a must to add. simple stuff like that will go in the long run to help me. Thanks

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Date added 9 years
Last updated 9 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 0 Rares

8 - 0 Uncommons

28 - 0 Commons

Cards 60
Avg. CMC 2.74
Tokens Emblem Garruk, Caller of Beasts, Morph 2/2 C
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