O.o haha it reminds me of my friends deck hahahahaha i like it but idk about the Forbidden Alchemy tho it seems you may need those cards your dumping into graveyard! but anyway +1 good sir
October 13, 2011 9:23 a.m.
hmm... you have a good point. I think I had originally had noxious revival there so that I could recover those cards lost. I'll see what I can do about changing up forbidden alchemy. Thanks for the +1
October 13, 2011 9:40 a.m.
I like this idea. It might see more competitive play when used with some early game defense?
October 13, 2011 10:43 a.m.
for straight casual deck seems fun. the combo would take forever to set up but oh well. I agree with icekillaxx having Forbidden Alchemy would be rough on you. But cards like Reclaim and Noxious Revival could play into your favor so that way you can get back what you need.
October 13, 2011 10:47 a.m.
yea agreed its a 5 card combo. It's hard enough getting 3 card combos to work in competitive play.
@bman5604 That was my original plan as a makeshift tutor for certain cards, but I ended up changing it up a bit and taking those out. I did add Frost Breath to make it so that I can last a little longer early on.
October 13, 2011 10:55 a.m.
Btw could you give me some insight on my deck deck:what-do-distress-mana-leak-have-in-common-1
October 13, 2011 11:22 a.m.
if you had enough mana ramp, i'm sure you could make this an adequate deck to keep up with the meta at FNMs
this is really cool btw
October 13, 2011 11:58 a.m.
Thanks Legendinc. Perhaps remove a few draw cards for ramp cards?
October 13, 2011 12:09 p.m.
yeah, that'd be sensible, though depending on what kind of ramp.
see if you went with mana fix creatures like Birds of Paradise , at least keep some draw cards, but if the mana ramp are search cards like Rampant Growth then you can put more of those type of cards over the draw cards, since you're thinning out your deck anyway.
October 13, 2011 12:13 p.m.
October 13, 2011 12:17 p.m.
Found room for rampant growth. I think I may take out some counters for solemn though. Sounds like a reasonable play since he does draw, creature and land.
October 13, 2011 12:19 p.m.
maybe take out Frost Breath ?
by using him a chump blocker, you'll buy enough time to ramp out your needed things
October 13, 2011 12:30 p.m.
when i was playtesting this, i drew a lot of land, on top of the ramping
October 13, 2011 12:44 p.m.
I don't mean to throw a wrench in everything, but I believe that you need more sifting cards like Forbidden Alchemy because the combo does not work without the Grand Architect , I mean, let's face it, Prototype Portal just doesn't win games by itself. The games that I playtested this went rather uneventful because I spent 3+ turns each time waiting on a Grand Architect to get the 'infinite' going in the combo. But still a +1 for the idea, I love the Parallel Lives .
October 13, 2011 8:33 p.m.
Yea its hard getting the right cards in there for sifting. Maybe I'll just drop the counters entirely and use a makeshift tutor with noxious revival and forbidden alchemy. Thanks for the feedback and i think you may have forgotten to +1.
October 13, 2011 8:36 p.m.
I had forgotten, I apologize. It is not wise to drop the counterspells, what I would do is drop the Rampant Growth s because they are useless in here with mana not being an issue. The only use is if you happen to have one on the second turn, you are slightly ahead, but it is actually not helpful because you can drop Grand Architect or Deceiver Exarch third turn with or without the growth and the rest of the combo the following turns without needing the extra mana. So it doesn't even put you ahead combo-wise. Also you should drop the Gitaxian Probe s because it's just not useful to you. 1 mana or 2 life to draw 1 card won't really help you much since you only get the top card of your library, unlinke Ponder where you choose from the top 3, and looking at your opponent's hand is unnecessary with counter magic like Mana Leak and Dissipate . A smart player should always leave mana to counter whenever possible, so knowing when to save mana for that counterspell is irrelevant. I understand the benefit, but I would remove them and the Rampant Growth s to add 3x Forbidden Alchemy and 3x Noxious Revival . Feel free to take any or none of my suggestions, I did +1 this time!
October 13, 2011 8:58 p.m.
Thanks for the +1 and the feedback! I think I'll leave the probe in. While I normally leave mana open for a counter spell it is key to know what to counter. Gideon might be great to counter, but if they have an oblivion ring it'll be far more damaging. The probe will give me that added info what might be coming up.
After playtesting a little more myself, I think I agree with the rampant growth. I have the simulacrum in there for deck thinning and ramp to help everything out a bit. Let's see if I can work in the forbidden alchemy noxious revival concept in. Thanks again.
October 13, 2011 9:03 p.m.
I like this combo for casual. I think if you use the Prototype Portal to play both Phyrexian Metamorph s as Deceiver Exarch s you can untap your Grand Architect and your Prototype Portal then tap the Deceiver Exarch s to do it again, leaving the Grand Architect untapped, continue with this for a while, and you have as much mana as you need for artifacts, or on anything if you untap Birds of Paradise . Not sure if this actually helps, but it could be fun.+1
October 23, 2011 9:23 p.m.
4x Phantasmal Bear s!. Whatever this deck has issues with, it will fix :)
October 24, 2011 8:02 p.m.
Also consider mimic vat as a Plan B, with parralel lives + grand architect on the mimic vat in play it essentially results in the same thing, but you also get infinite colourless mana outta of the combo
October 24, 2011 8:07 p.m.
Forbidden Alchemy doesn't seem to be that useful for this deck considering there is no black to Flash it back, so I could recommend you add another form of Counterspell like Stoic Rebuttal or Beast Within / Bramblecrush for Control Factor.
Overall it looks pretty solid with mentioned above.
October 25, 2011 6:26 p.m.
Thanks! Yea it's fun for casual. I like combos like this where you're just playing through and they're like what in the world?! And then say oh yea that's game.