Ragnarok (Giant Tribal: Brion Stoutarm)

Commander / EDH* imoutogetyou

SCORE: 4 | 3 COMMENTS | 1957 VIEWS | IN 3 FOLDERS


The coming of Ragnarok (1st Major Revision) —April 7, 2018

So this went from a ~100$ deck to ~300$ now because this project is my baby and I traded in a lot of cards. There are two sides to this: first manabase, second instants. This is a major update that has been ongoing for a year now, trying to make this the best version of giant tribal that can exist

I have traded in a pile of dollar rares for Arid Mesa, Rugged Prairie, Sacred Foundry, and Plateau. These are just so that I have all the possible dual lands and good fetches, without off-color fetches. These have replaced the scry lands, the life lands, and all the tap lands I was running.

The focus of the deck has shifted, instead of giant tribal with a elemental sub-theme it is now straight giants with the best Sunforger toolkit possible. The rest of the deck has been retooled to revolve around two hubs, Sunforger and stoneforger. The equipment for the voltron also been upgraded to include the Ragnarok payload Worldslayer. A lot of the deck has been shifted around this, but those are the major details. The big creature flinging with Brion Stoutarm is still there, but the all the one use threaten effects have been taken out. These were taken out for Might Makes Right which just makes sense given my other creatures, and Debt of Loyalty which is more situational, as it only hits on regeneration, but it is instant speed so Sunforger finds it, and it is permanent. Added utility lands: because the game plan is to blow up everything I am running all the indestructible lands, and Flagstones of Trokair so that I can bounce back faster. Tower of the Magistrate is here to strip enemy voltrons of equipment and running two colours I can have a few more colorless lands than normal. Finally, added Frantic Salvage which is strange tech in here so that I can get equipment back into the library and/or draw a card so that I can get them back with Stonehewer Giant, without solely relying on Mistveil Plains. This is the same reason I am running Jotun Grunt which seems like the perfect place for him, because he nerfs opponents graveyards, gets my stuff back in the library and is an on tribal themed two mana 4/4, which acts as graveyard hate late game.

Optimator says... #1

How can you say that Brion is the only possible Giant when you have Kalemne, Disciple of Iroas in the 99? Seems like a no-brainer to make her the commander if going the tribal route. Don't get me wrong, Brion makes an awesome commander (my roommate has a Brion deck that stomps face) but he has to be built around in a way that Kalemne doesn't necessarily have to--especially if Giant Tribal is the primary focus. It's possible to have Brion be the main focus and tribal be secondary but it seems inefficient to the point of falling a bit flat. YMMV

June 30, 2017 2:13 p.m.

imoutogetyou says... #2

Absolutely right on Kalemne, Disciple of Iroas being a possible commander description amended. My fault for writing it at 3 am and forgot they were legendary.

As for using Kalemne, Disciple of Iroas I don't like as commander because I don't take have a lot of classic red white aggression in here. IDK if it is just a play preference thing but I like that Brion Stoutarm gives instant speed damage, allowing more strategic and defensive play. The other primary reason to go with Brion is the damage is direct. If I use Kalemne, then opponents just need a combat trick or something to dissuade attacking into (death-touch etc.), and having a sacrifice outlet open with retribution dissuades opponents from using removal on your creatures. This would require Swiftfoot Boots or something to defend Brion Stoutarm, but everyone thinks twice about messing with your other threats on the board. The life-gain doesn't hurt either even if you take some hits early.

July 2, 2017 3:05 a.m.

Optimator says... #3

Oh yeah. The lifegain is no joke

July 2, 2017 8:56 p.m.