This is my first deck ever submitted on TappedOut so if I don't use tags or something, I apologize. I'm new:P

I've always been interested in modern adaptations of classic legacy decks. One deck that I feel has a lot of potential in modern is the dreaded turn 0-1 win combo legacy deck, the Belcher. Since its namesake card Goblin Charbelcher is legal in modern, that gives this deck some sort of relevance in modern. It is obviously not as consistent or quick as the legacy version but it still seems fun. This deck is still in development and is currently just an idea. Criticism and feedback is definitely welcomed in order to make this deck as consistent and quick in modern as possible. This deck still has potential to win as soon as turn 0 or 1. This deck is post-banning of Rite of Flame and Seething Song which makes it less consistent but it is still possible.

This modern version is pretty dependent on having a Charbelcher in hand or drawing into one. It's volatile, consistent by no means, but what decks can SOMETIMES win turn 0 in modern? I think that was the whole idea for this deck. Just winning uber quick in modern and having fun:P. Also very budget because of the lack of lands and cheap mana ramp cards. Most expensive cards are: Lotus Bloom and Goblin Charbelcher.

There is currently no sideboard but I will try to think of one to slow down aggro decks in case of a bad hand. Blood Moon I think is a pretty good mana dump against control and many aggro decks but that's about all I got. Comment for ideas on the sideboard, plz?

Sample Turn 0 Win Hand:Simian Spirit Guide, Simian Spirit Guide, Memnite/Ornithopter, Desperate Ritual/Pyretic Ritual, Goblin Charbelcher, Geosurge, Infernal Plunge.

Turn 0/1: Exile both Spirit Guides for two red mana, play either of the Rituals, play your 0 drop, play Infernal Plunge saccing your 0 drop, pay four mana of your current floating five mana for a Geosurge, play Charbelcher and activate from your floating 8 mana and hope that your Mountain is the bottom card of your deck.

Post any turn 0 win hands you can think of and I'll mention your name and your hand in the description. Thank you for reading all of this crap:P

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Did some more sample play through and it's a fun deck but it is extremely lacking in consistency. Goblin Charbelcher needs to be in hand in order for the deck to go off. Is there any cards that I'm missing that could tutor up the Belcher and shuffle my mountain in more? Please leave criticism! Thanks!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

11 - 0 Rares

28 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.05
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