Sideboard


Just an attempt at green tokens with some aggro.Lol at the title; a not so subtle reference.Just rampage against your opponent to try and over-run them.

**

Mini-Primer :

**

Finishers = Giantbaiting / Might of the Masses

For Giantbaiting, you wait for them to tap down then tap your shrimpy tokens for 8 damage on board, then bull rush them for game with the rest of the creatures you didn't convoke/conspire/use. DO NOT tap down Pitskulks as they are unblockable in a few cases and are key to finishing up the opponent on that turn.

Might of the Masses is quite simple; Brute Force the one they don't block!

Extenders = Scatter the Seeds / Fists of Ironwood / Nest Invaders / Burning-Tree Emissary

BTE is just mana mana mana mana mana mana.Need I say more?

These are the guys/cards/whatever that will help you keep pushing your plays through.Scatter is most important in these cases as it will generate Convoke Mana / Conspire tokens.

Pay close attention to when you choose to sac your Spawn token too; sac it after you Convoke with it to maximize value on that playstring. I don't recommend you chump with Spawn tokens unless you are desperate.

Utility =Chatter of the Squirrel / Sky Skiff / Burning-Tree Emissary

BTE just does a lot.2 Power to crew Freighter by itself, 3 mana(convoke for 1) to cast your various spells, Turn 2 gives you Upwards of 4 to 5 + + + power.

Chatter is that T1 card that may or may not seem useful. Not a huge grave reliance in the deck so your opponent might opt to not bring in Grave hate. You can use tokens for chumping, innocous little nippers to sneak in Pitskulks and crewing the train etc. They also have the value of being a T2 play if there just isn't anything else you want. I liked the mana efficiency of the card, so I made use of it!

Sky Skiff is an interesting tech choice; in addition to helping slightly against Delver / decks with fliers. . it also serves ANOTHER simple purpose! Trade 1 Creature/Token w/1 Power for 1 Creature w/2 Power! Unblockable clock doesn't hurt too. You can also Rancor them and beat for 4 damage per turn in ' stalemate ' situations. BUT Rancor goes to grave at EP because it's no longer a creature! BUT Rancor comes back; so it's efficient in multiple ways!~

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 6 years
Splash colors R
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.27
Tokens Eldrazi Spawn 0/1 C, Giant Warrior 4/4 RG, Plant 0/1 G, Saproling 1/1 G
Folders Decks, gonna make it
Votes
Ignored suggestions
Shared with
Views