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BLR Aggro Pirates

Standard*

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Ideal game

Turn 1: Land + 1 drop haste Turn 2: Land + Kari Zev or flier Turn 3: Land + Forerunner (search for Neckbreaker) Turn 4: Land + Neckbreaker

Walk the Plank and March are there to help you recover if an opponent gets ahead or plays something you can't attack through.

Curious Obsession and Courier for draw support.

Sprinter and dual lands are there for alternate 2nd and 3rd turns. If you can play extra 1 or 2 drops then play a bounce land, that can help ramp you a bit more for the next turn. Sprinter is nice because it hits hard and fast.

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