This deck plays towards spamming really cheap but strong minotaurs to rush your opponent's life. For anything that our Minotaurs are not able to deal with, we run common black and red removal.

Cards included:

Neheb the Worthy:Nehebn the Worthy can swing out in turn 3 and give your opponent a lot of trouble with giving all minotaurs first strike. Once you get to discard a few cards, he is also going to heavily increase the strengths of your minotaurs.

Bloodrage Brawler:Bloodrage Brawler has incredibly strong stats for a 2-drop. The discard effect also adds up to our Neheb, the Worthy and helps us getting our minotaurs stronger faster.

Ahn-Crop Crasher:The 3/2 stats in combination with haste already would be enough to contain Ahn-Crop Crasher in this deck. His exert ability allows us to get rid of any annoying blockers, e.g. the Narnam Renegade.

Metallic Mimic:Metallic Mimic helps us pump up our minotaurs in the early game. Pretty solid card in any Race-Typed deck.

Burning-Fist Minotaur:A 2/1 minotaur with first strike for only 2 mana? Gorgeous. His ability to boost himself for the cost of discarding a card (which in our case is relatively advantegous) makes him a terrifying attacker in the early game. If you get out a Neheb, the Worthy early, we are talking about a 6/1 minotaur with first strike!

Minotaur Sureshot:The only thing this deck might get overrun by is flying decks. Although we have a lot of removal, Thopter Token decks can be a huge pain. Running 2 of those helps us dealing with annoying, cheap flying creatures.

Neheb, the Eternal:Deals damage if blocked, deals damage if not blocked, gives us mana, is a minotaur. He is really gonna make your opponent struggle.

Grasp of Darkness:A solid black removal spell for 2 mana. It helps with almost all early-game creatures while we stay budget.

Galvanic Bombardement:Cheap damage that scales with time for a single red mana seems like a decent early removal spell in my opinion.

Fiery Temper:You are discarding cards so heavily it is almost a miracle if you won't be able to trigger the madness effect. Great removal card for this deck!

Key to the City:Discarding cards for removing annoying blockers is a win-win situation in this deck. The second effect can also help us out if we are stuck with useless cards and need some extra draw power.

Unlicensed Disintegration:And for the last, our removal spell that kills pretty much everything. In case our opponent drops something our cheap removal spells can't handle, this card got our back's covered.

Aether Hub:In case we need some black mana but have no swamps available, Aether Hub could save us a game if we can afford a black removal spell with it. Since almost all of the cards in the deck have colorless mana, the first effect is not useless as well.

And that's it. If you have any advise on which cards could perfectly fit this deck, please leave a comment below -

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Date added 6 years
Last updated 6 years
Exclude colors WUG
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.56
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