Mono Green Surge

Modern Deck Help forum

Posted on July 21, 2020, 9:31 p.m. by GearsGames

My current list is working well with about a week of play testing.

Surge Daddy Really looking for any way to make it more consistent without ruining the focus of the deck to achieve that. I provided a detailed explanation on most the interactions in the deck, if you are going to offer a change or combo piece please have the courtesy to do the same. Thank you! :D

WolfWitcher518 says... #2

unfortunately i don't think thats on par with modern power level. you'd be better off playing green tron. you won't actually be able to ramp into your big creatures in a real modern event when people are constantly blowing up your mana dorks, and you have zero interaction against the opponent. you won't be fast enough to take on fast decks, and you have no way to recover against control decks.

modern decks need to either consistently win on or before turn 4, or pack a ton of interaction/removal. yours doesn't really do either.

July 22, 2020 12:59 a.m.

WolfWitcher518 says... #3

if your goal is "ramp into big creatures" then take a look at either green tron or amulet titan decks. if the goal is green stompy, your highest cmc card should be 4 at most, if not just 3.

July 22, 2020 1 a.m.

GearsGames says... #4

WolfWitcher518 First of all I asked for advice on improving this list, not to be told to go play some netdeck. I do agree that it either needs more interaction or to fast more consistently, hence why I am looking for advice to improve the current list not scrap the idea entirely and go buy some netdeck. I am being realistic with my goals on this, I don't think it will ever be a brew that turns into a top tier deck, but I do believe it can be competitive with most of the modern meta for LGS events. That's all I am looking for, advice on turning this list into the best version it can be without losing it's identity.

As a side note, from play testing the 2 big problem decks are burn and AZ control. I have had pretty even matches with Humans, Spirits, Tron and dredge. Obviously the modern top tier decks list is a lot larger than what I have been able to play in a week. Play testing continues.

July 22, 2020 1:19 a.m.

WolfWitcher518 says... #5

and my advice was to look at how those decks ramp. with lands instead of creatures. less vulnerable to removal.

July 22, 2020 1:51 a.m.

shadow63 says... #6

If you wana ramp go with Arbor Elf and Utopia Sprawl also take out the emrakul

July 22, 2020 8:15 a.m.

GearsGames says... #7

shadow63 I have played around with those in theory crafting the elf synergy seemed to ramp faster though, is it just better due to the safety of it being an enchant?

Also, emrakul is a one of to protect against board wipe or discard/mill to make sure I dont run out of a deck without Platinum Angel in play. Do you think it's not worth the slot even?

July 22, 2020 12:43 p.m.

WolfWitcher518 says... #8

shadow63 was referring to the fact that Arbor Elf is essentially worth 2 mana when untapping a land enchanted with Utopia Sprawl. a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl also gives you 4 mana to spend on whatever you want turn 2.

as for emrakul, it does not protect against board wipes, and mill is not a viable modern strategy anyway.

July 22, 2020 12:52 p.m.

defamagraphy1 says... #9

Give them all haste, and Blightsteel for the Win Con.

July 22, 2020 1:12 p.m.

GearsGames says... #10

defamagraphy1 Haste with mono green is hard to find though only thing that really comes to mind isn't legal in modern Concordant Crossroads. However,Blightsteel Colossus could be a bit of fun and cheaper (CMC wise at least lol) compared to Emrakul, the Aeons Torn

July 22, 2020 1:26 p.m.

defamagraphy1 says... #11

Emblem of the WarMind and splash red.

In a highly competitive modern format this deck doesn't stand much of a chance unless you improve your combo. No offense.

So, you'll need Beast Whisperer and something to give all your creatures haste as they come down. Cryptolith Rite may also be a good option especially if you reduce all your Elves to G

July 22, 2020 1:44 p.m.

shadow63 says... #12

You will never got to 15 mana to cast Emmy that's why I said take it out. Emrakul, the Promised End is probably a better option if you want a huge creature. But that's probably not even worth it. Tron is the main ramp deck in mtg and the curves in those decks top out with Ugin, the Spirit Dragon

July 22, 2020 2:40 p.m.

defamagraphy1 says... #13

Tron really isn't a ramp deck, but more like a Staks deck. (Staks as in $t4Ks or the 4,000 dollar solution. It's where the name originates from)

It's played by assembling Mine, Tower, and Power Plant pieces, (where it gets it's name from) then plays colorless cards with big payoffs or card denial.

What he's going for is straight up combo.

And there's a big difference between the two.

It's not a bad reference idea but they do Two very very very different things.

I'd suggest checking out Elfball lists and see where you want to go from there

July 22, 2020 2:53 p.m.

defamagraphy1 says... #14

Secondly, Blightsteel ends the game in one swing if your opponent can't block it. If they manage to, it will end the game the following turn. Aside from Annihilator, they're on the same par as far as a finisher is concerned.

Blightsteel is cheaper, if it ever needs to be recast

July 22, 2020 3:04 p.m.

defamagraphy1: if 7 mana on turn 3 isn't ramp, idk what is. the surge deck is more stompy than combo.

July 23, 2020 1:35 a.m.

defamagraphy1 says... #16

Ramp is putting additional lands into play.

Tron doesn't do that. It just tutors for a combination of land pieces that act as a modern legal version of ancient tomb and mishra's workshop.

Tron doesn't drop one spell to end the game in one turn or two turns. It plays more expensive denial cards

This deck does

And currently yes it is more of a stompy deck. But using Nettle Sentinel + Heritage Druid is a mana engine for a combo, as well as the Primal Surge end game. The middle part is missing from the combo. It doesn't necessarily need to go off on turn one, but at some point he wants to go off to win.

July 23, 2020 5:53 a.m.

defamagraphy1 says... #17

It's like saying playing a bunch of mana rocks and tutoring for them is a ramp deck.

July 23, 2020 5:54 a.m.

GearsGames says... #18

Think most people just view the term ramp as producing mana, in any way land creature or spell ahead of curve, but I could be wrong.

July 23, 2020 10:21 a.m.

shadow63 says... #19

GearsGames that is exactly what ramp is. The most basic definition I've found if having more mana then what you would normally have access to if you hit all your land drops. So enchantments like Utopia Sprawl dorks like Birds of Paradise mana rocks like Sol Ring and ramp spells like Rampant Growth are all ramp. And I think rampant growth is where the term mana ramp comes from

July 23, 2020 10:56 a.m.

defamagraphy1: ramp is not limited to just putting extra lands into play. not sure where you got that idea. GearsGames has the correct definition of ramp. a bunch of mana dorks and tutoring for them (not sure why you'd tutor the dorks instead of the big spells you're ramping into though) is indeed a ramp deck if the goal is to cast big spells early.

July 23, 2020 12:45 p.m.

defamagraphy1 says... #21

You're right on the Rampant Growth being the card that ramp decks were named after, and it's "possible" that Ramp is a new term for mana acceleration, though mana acceleration has existed well before a general deck name.

I believe decks started getting the name "Ramp" added somewhere around when cold snap released and I would hardly call Survival, Tinker, or even Academy ramp decks, even though your definition defines them as such.

Either way.

Tron and this version of Elfball would not function in the same way. At all. and even after looking at a few current modern lists of Elfball, his deck is pretty close to it minus a few cards.

So the suggestion, of "look at this completley different list" was more of a this one is better than that like choosing between apple's and oranges, and somehow we got side tracked from this guy's help he needed. Lol.

Dude, make a few changes to your build, but keep what you got going. It works. :)

July 23, 2020 12:48 p.m.

defamagraphy1: what do you mean its "possible" that ramp is a "new" term? i've been playing since 2005 and the term has always been "ramp". i am not comparing apples to oranges by comparing this to tron. both are ramp decks that accelerate their mana into casting huge spells. its not hard for different decks to use the same mana engine but then use different threats with that mana.

July 23, 2020 12:55 p.m.

Xica says... #23

shadow63
Tron actually plays a few things above the cost of ugin, like Ulamog, the Ceaseless Hunger. There are cards that can lock you out from using walkers like Pithing Needle, and Newlamog is able to break such lock, AND he can be tutored on demand with Sanctum of Ugin.


defamagraphy1
Blightsteel Colossus folds very hard to exile effects, and Path to Exile is not exactly somethjng you never see in modern. While in some cases its a faster clock than emrakul, its extreme vulnerability to removal keeps it from being more than a second rate win condition.

July 27, 2020 6:06 p.m.

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