Decks for Beginners.
General forum
Posted on April 13, 2012, 8:49 p.m. by Plummyr
So the more time passes, the more people I've been getting into magic through the classes I teach and I've been running into a problem lately. I personally don't have any simple decks, most are 2-3 colors and run off combos and control, but for teaching other I've found it's hard for them to follow.
So what do you guys thing is a good beginner deck to build? I've been putting together a mono red goblin deck that's fairly simple, but until it's finished it doesn't do me much good.
So what type of decks did you guys first start out with? I know mine was a borrowed mono blue fliers deck and honestly it had a nice mix of every type of card.
Links appreciated if you know of some!
Thanks guys.
For teaching purposes, try this one on for size:
4x Lightning Bolt 4x Shock 2x Flame Slash 4x Incinerate 4x Thunder Strike 2x Bull Rush
4x Kiln Fiend 4x Chandra's Phoenix 4x Stormblood Berserker 4x Raging Goblin
22x Mountain
April 13, 2012 9:10 p.m.
I'm definitely going to agree that mono red decks are the easiest to play. Then again, mono white is really easy depending on the deck.
April 13, 2012 9:10 p.m.
My mentor had me use an understand in order. Mono-white, mono-black, mono-green, mono-blue, then mono-red. After that he had myself create the multi-color deck of my choice. It really help'd me see the possibilities that each color has, as well as magic in general. Though I only advise this for more serious players that are inspired to master magic.
April 14, 2012 5:33 a.m.
Jarrod_0067 says... #6
Ask them about their play style in other games. Any game will do. Even COD. It really says something about what their color preference is. Say, if they rush all-in, then they'd be best playing an aggro deck. Alternatively, if they strategically consider outcomes and patiently wait for the right time to strike, then control may be what they like. If they like overwhelming the enemy, they have a green tendency. If they like ruining the plans of others, blue is their thing.
For basic standard decks, I'd suggest (in order of ease):
- Big Green (ramp, high cmc trampling creatures)
- RDW (goblins, burn, low cmc beatsticks)
- White Weenie (anthems, tokens, lots of vanilla low cmc creatures and some removal)
- Illusions (the event deck with a few alterations: over the Spined Thopter and Think Twice over Mind Control )
- Monoblack Control (creature removal, discard, a few large creatures with big effects (Rune-Scarred Demon , Grave Titan ), a few small creatures that net advantage (eg. Reassembling Skeleton , Phyrexian Rager )
Of course, some people just aren't cut out to play control decks, and chucking a new player in the deep end is a sure way to make them give up. Then again, you don't want to be babying them with a boring deck.
So in conclusion, not one deck alone can get somebody into magic. You have to let them scout multiple decks and styles for what suits them
April 14, 2012 8:53 a.m.
TheDuggernaught says... #7
these are the two decks that i started with: Insatiable Thirst and A New Hope. both are pretty straight forward, i think. but, are incredibly effective. they were slightly different back when allies and those vamps were standard, but the concepts of the decks and how they play are exactly the same.
zandl says... #2
Mono-Red decks are usually the best deck to have a beginner start with. They're relatively simple to understand and play with.
IMHO, the colors in order of difficulty to play well with, from simplest to most complex:
Red, Green, White, Black, Blue
April 13, 2012 8:57 p.m.