Reanimator Enablers
Commander (EDH) forum
Posted on April 1, 2014, 3:06 p.m. by kanofudo
Hello TO! I'd like to open up a discussion that will hopefully create new avenues of thought while also enabling new lists to be created.
EDH, with it's vast pool of cards available, is the place where reanimator has the best and worst home available. Now we all know the good reanimator effects, Animate Dead , Necromancy , and so on, but i'd like to hear about reanimator ENABLERS.
How do you like to get your creatures from the deck or hand, to the 'yard where they belong?
cosmicteapot says... #3
From the obvious Buried Alive and Entomb , you could always be a badass and Morality Shift yourself.
April 1, 2014 3:21 p.m.
Epochalyptik says... #6
Fauna Shaman and Survival of the Fittest are powerful options in green.
Black has plenty. Entomb and Buried Alive are the best, but you can also use other cards.
Blue can use mill, but that's generally ineffective because there's no control over what resources you lose. Mill is only decent as a reanimation enabler if you're running a color combo like BUG, which will allow you to pull lands and other resources back from the graveyard.
Multicolored decks also get Jarad's Orders .
April 1, 2014 4:24 p.m.
how about the red "looting" cards? Faithless Looting , Wild Guess ? how do we feel about those?
i was hoping to run Tariel, Reckoner of Souls and reanimate everything from everywhere. but i'm just having a tough time filling my graveyard
April 1, 2014 5:09 p.m.
Epochalyptik says... #8
I'm generally not a fan of using "from hand" effects as enablers because they're pretty unreliable. They're ok for powering things like Crucible of Worlds , but they're inconsistent at best when used to reanimate creatures.
vampirelazarus says... #2
Traumatize yourself.
April 1, 2014 3:16 p.m.