Worthy Minotaurs

Modern Argy

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3rd Place at FNM 4-3-0 —July 21, 2017

Not as many people played FNM tonight, compared with usual.

We only played 3 matches, instead of the usual 4.


2-0 Control and Mill

I hadn't played against a deck like this before.

He could have used better Mill outlets. He Milled too slowly, and had no board wipes, so once I got enough Minotaurs on the field I killed him well before I ran out of cards.

I suggested that he add Crush of Tentacles.

The deck relied heavily on Fraying Sanity.


2-1 Madness Vampires

Hadn't played against a deck like this for a while.

He killed me with blistering fast speed in the first game.

I had noticed that most of his Creatures were 2 Toughness, so I Sided in Fatal Push and Magma Spray.

That turned out to be the right choice as I was basically able to get rid of all his Creatures, and keep hitting with mine.

I don't think he had any removal.

My plan to make this deck removal-heavy paid off in this match.


0-2 Angelic High

This match was against my partner, StuBi.

He beat me in the first game.

I usually win Games 2 and 3, but he has now worked out how to Sideboard better against me, and he swiftly killed me in the second Game.


I never got Neheb, the Eternal on the field as games were over before that stage.

Neheb, the Worthy really makes this deck pop.

Rhys_Fahey says... #1

Argy Went 2-1 at FNM (Most people were drafting)

2-0 against planeswalker tribal (?)

1-2 against B/W Zombies/Curses

2-0 against B/U/G energy/Modules

The main problem against the BW deck was the curses and Authority of the Consuls. They slow the deck down way too much. Any sideboard suggestions for that?

July 14, 2017 9:12 a.m.

TMBRLZ says... #2

So it looks like there's no enchantment specific hate for , and not much in the way of just "permanents" either unless you can get them to sacrifice it.

I think your only decent option would be one of the Slaughter Games cards in Standard. Lost Legacy or Pick the Brain. Red seems fairly useless against it.

July 14, 2017 9:17 a.m. Edited.

Rhys_Fahey says... #3

TMBRLZ true

I'll just switch Chandra with Lost Legacy in the sideboard, I don't have the Chandras yet anyway

Thanks for the help

July 14, 2017 9:28 a.m.

Argy says... #4

TMBRLZ beat me to it.

can only remove Artifacts and can only rip Enchantments from hand.

I would go Lost Legacy over Pick the Brain, as it will usually let you grab more stuff.

The other way to go is by throwing in some copies of Lay Bare the Heart.

July 14, 2017 10:46 a.m.

TMBRLZ says... #5

Yeah I always forget we have decent hand removal now.

July 14, 2017 11:32 a.m.

LittleBlueHero says... #6

Hey there,

I am looking to build Minotaur tribal as well. Just wondering, you said Neheb, the Eternal has been really helping and I was just wondering if you have been finding yourself with extra mana very often?

Im flip flopping on if/how many to include of Cut and/or Torment of Hailfire. I think having at least a couple of either in there would make for a nice finisher. particularly Cut since its an aftermath effect that can be cast after discarding it early.

Im also wondering if Claim//Fame would be a good sideboard option against other decks with heavy removal. It can bring back about half the creatures I plan on running. Bringing back a Neheb, the Worthy can be huge at the right time.

Either way fun build, long live tribal!

July 14, 2017 2:05 p.m.

Argy says... #7

LittleBlueHero that's a lot of stuff for me to address. I'll try to hit everything. I will use headings to address each point.

Let me say up front that there is no "right way" to build a Minotaur deck. You have to use cards that suit your play style and work well in your local meta.

  1. Neheb, the Eternal
    I only ever use this as a finishing "bomb". I don't have any card which can utilise his mana creating ability. I considered adding Burn from Within, but it was too situational for me.
    I mostly use his Afflict 3 to get the last piece of damage through, or I get him to survive a Chandra, Flamecaller board wipe.

  2. Cut / Ribbons and Torment of Hailfire
    You'll have to playtest to see which of those cards is better for you.
    I initially ran Cut / Ribbons, and it was very useful for finishing games.
    Unfortunately my local meta is very competitive, so I needed an Instant removal spell. Grasp of Darkness went in and Cut / Ribbons got taken out.

  3. Claim / Fame
    The majority of Minotaurs in this deck are not legal targets for Claim / Fame.
    It does NOT bring back Neheb, the Worthy. Read it CAREFULLY. 2CMC OR LESS. The ONLY Creatures it is bringing back is Metallic Mimic and Bloodrage Brawler.
    Why anyone would run it instead of Supernatural Stamina is beyond me, when that card saves your Creature from the Graveyard AND gives it an extra +2/0.
    If you've got Neheb, the Worthy on the field and you give one of your Minotaurs +2/0 it's very likely that it will kill another Creature with its First Strike.
    If you still did want to go with Claim / Fame it might be better NOT to run Neheb, the Eternal, but use another 2CMC Minotaur. If there is one. I haven't checked.

I hope that helps. If you want me to check out your Herd then just let me know.

Now get out to those pastures and make some mooooosic.

July 14, 2017 2:37 p.m.

LittleBlueHero says... #8

Thanks!

Totally misread Claim//Fame as power 2 or less... ooooops. So yeah you are right no real reason to run it.

I haven't actually put a list together yet but I will for sure share it when I do!

July 14, 2017 3:20 p.m.

Argy says... #9

LittleBlueHero you're writing Claim / Fame imcorrectly.

Don't put two // in it, or you will link to a deck, not the card.

July 14, 2017 4:22 p.m.