My take on the typical mono-green stomp deck. The goal is to build +1/+1 counters while using draws from Season of Growth to keep tempo. I haven't had a chance to test it in paper form just yet, but online playtests seem to suggest that I can usually swing for lethal by turn 5. That is, of course, if the other player isn't actually playing. Not sure how fast it would be in a real game.

I don't usually make creature-centric decks, and I'm not terribly experienced with green. I'd love to get some feedback. Thanks for reading!

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Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

19 - 0 Rares

28 - 0 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 1.38
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