The plan is simple. Load up Grave and swing fast. Both Channelers want cards in your graveyard and will help accomplish this. Bolt, Axe and Temper will help clear your path and Battle Rage will quickly end the game when the opponent is suddenly facing an 8 power trample. Turn 3 could be an unexpected Cathartic enabled by chapter 2 of Flame of Keld. I'm very interested in some feedback on this project as well on some sb options.

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Casual

100% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

26 - 0 Rares

17 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 1.29
Tokens Food
Votes
Ignored suggestions
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