Glittering Company (Maybes)
Modern
SCORE: 286 | 334 COMMENTS | 49364 VIEWS | IN 87 FOLDERS
Important tweaks —Jan. 27, 2016
Decided to go with one less Congregation at Dawn mainboard, since it slows down anything else I'm doing unless I'm fully prepared to go all in with it. It also allows more access to collected chord, and the freedom to add another creature, Quillspike, into the mix. This guy is useful in so many ways, it's been ridiculously helpful in playtesting. Also decided to go with Siege Rhino as my 4 drop creature in the SB instead of redcap, because I'm never going to be fetching the redcap with Wish over the Finks.
JacobAGrossman says... #2
Thanks for the comment, and the upvote, DomRedhawk :). Much appreciated. I like Matter Reshaper, but that adds a second sacrifice mechanic to the deck. You now have to sacrifice not only your persist creatures, but now other creatures to get to those creatures. My idea is more streamlined, less things going on. Thoughtseize and Inquisition of Kozilek to take out whatever my opponent's got going on, and a ton of pieces and search and top card reveal. No killing my own creatures and bringing them back unless it's because I'm doing it 7 trillion times and just won the game.
January 14, 2016 5:36 p.m.
JacobAGrossman says... #3
Updated decklist even more. Now the sideboard is aimed at having the biggest impact and destroying my opponent, instead of having smaller spells that could potentially meddle with what my opponent might do. This feels much more powerful. Feedback much appreciated.
January 14, 2016 9:36 p.m.
DomRedhawk says... #4
If you're playing your combo pieces in the Sideboard to potentially grab with Glittering Wish, (especially the Murderous Redcap). I'd recommend dropping the second Redcap for the full playset of Glittering Wish.
January 15, 2016 6:17 p.m.
DomRedhawk says... #5
I also want to suggest Dryad Militant and Beckon Apparition as possibilities for the sideboard.
January 15, 2016 6:25 p.m.
JacobAGrossman says... #6
Both of those are very interesting suggestions, DomRedhawk, thank you for your continued input it is much appreciated :). I see the thought behind running four Glittering Wishes, of course, but I'm modeling the consistency after legacy decks that run Burning Wish or Cunning Wish, mainly Show and Tell, and they only run 3 of the wishes, stating that they only run 3 because they are technically not necessary for the win condition, which I agree with. Those two cards you suggested are also very interesting as well, thank you for the idea. But I feel my graveyard hate ground is covered with Necrogenesis, because I can do it multiple times instead of just the one as with the instant. And the creature looks like its to prevent storm, but I already have 4 of each modern discard to make sure my opponent can't combo off or mess with mine.
January 16, 2016 1:18 a.m.
I've been looking to get in to Modern and nothing has really appealed to me, but this seems like a lot of fun! I might consider trying to build a more budget version of my own and work up to some of the more expensive pieces. +1!
What do you think about Vizkopa Guildmage to create infinite damage with the Finks life combo? Yea, it's adding a 4th piece to it, but as someone new to Modern I'm unsure if there are situations where Redcap combo couldn't get there for some reason.
January 17, 2016 2:38 a.m.
JacobAGrossman says... #8
Hey, thanks, alulien for the feedback! Yeah modern's pretty boring, pretty much like 5 constructed decks to pick from and that's it. That's why I've loved creating this one, I really feel like it'll catch people off guard, because nobody's expecting the instant win on turn 3-5. Especially now that Splinter Twin is banned in modern. And this deck really thrives with it's 8 pieces of hand disruption, 3 wishes, and then nothing but combo pieces and search and top card grabs, with the wish package on the side being able to deal with any situation.
Anywho, hahaha that card is awesome. I totally see the thought there. But it's not necessary in this deck. Either the opponent takes 7 trillion damage, with the cap, or I gain 7 trillion life, with the finks. No need to add on anything else. Although again, I really like the thought, that's funny as hell :D
January 17, 2016 10:42 a.m.
I love jank!
This may be a stupid question: but what is Summoner's Pact role in everything? Just if you have the mana to pay it next turn and can complete either half of Melira/finks?
Is there a place for Time of Need to fetch the Melira/Anafenza half of the combo?
January 18, 2016 1:21 a.m.
JacobAGrossman says... #10
The combo is three pieces, not two. The combo is Melira/Anafenza, Kitchen Finks/Murderous Redcap, and the sacrifice ppl. Only 1/3 pairs are legendary. 2/3 of them are green. Also, Summoner's Pact costs 0, so can be played on the same turn I play a combo piece, and win the game before having to worry about paying the cost on the next turn.
January 18, 2016 4:34 p.m.
Bad usage of the word half on my part. Meant half of the green part of Melira/finks and just carried it over to the Time of Need idea. Makes sense that you're planning to pay it since it's a free instant speed creature tutor... just wasn't sure if there was more to it.
Definitely seems fun. I'm going to give a shot at putting a more budget approach (mostly lands) to the concept. I'll tag you for your expert advice when it's up.
January 18, 2016 8:07 p.m.
JacobAGrossman says... #12
Totally changed my mind to use Dryad Militant. Thank you, DomRedhawk for the suggestion. I like that it is a consistent threat every turn it's out, and so therefore it's also a Lightning Bolt magnet, which is helpful to give the combo pieces a better survival chance against removal if the opponent wastes theirs on the Dryad Militant. And it's 1 for a 2/1!
DomRedhawk says... #1
I have a similar Podless Melira Company deck and tried for ages to fit Glittering Wish into it. +1 for managing it!
With Matter Reshaper now being a thing, I don't feel you need it though. The consistency and synergy of the deck when focused on comboing off is ridiculous. (See my deck below)
http://tappedout.net/mtg-decks/17-05-15-lDn-bad-company/
January 14, 2016 1:08 p.m.