Jund CoCo Sac
Modern
SCORE: 4 | 965 VIEWS | IN 1 FOLDER
First FNM —July 30, 2022
At the first FNM I played wit this deck the results were lack luster. I faced UW Control, Junk Reanimator, Grixis Death's Shadow and BW Stoneblade. The games that I won against Junk Renimator and GDS, I won just by going wide and over powering the opponent, but I was rarely ever able to impact their side of the board in an meaningful way so cards like a turn one or two Solitude or Grief would just house me in the early game where the best the deck can do is ramp into a Collected Company or Eldritch Evolution. Counter magic was easy enough to play around with the deck being so low to the ground and so threat dense that most cards like Dauthi Voidwalker will draw a counter or removal from the opponent clearing the way for other threats. Chandra, Fire of Kaladesh Flip saw almost no play and the play that she did see she was played into a winning board state, she was never tutored for or felt like she impacted the board very much whereas Liliana, Heretical Healer Flip was tutored for, made a decent threat and drew much of the opponents attention for the same amount of mana. Kitesail Freebooter while he was nice to see the opponents hand, the majority of cards this deck is scared of are creature spells so the freebooter doesn't have much power to actually do anything about protecting the deck and was just swapped out for Thoughtseize in games two and three. Dryad Arbor was another interesting position of being kind of useful by being a free creature, but this deck already does so much to cheat out creatures the a free creature is easy to come by and it only really had synergy with Eldritch Evolution where it would actually end up putting me behind on mana the turn after it was played so its decent sometimes but I don't think it's worth the two of. And lastly, Bonecrusher Giant definitely under performed as it requires it to be in your hand in order to play it but you can't grab it off of an Imperial Recruiter so it would often just be a 4/3 (or exalted from Ignoble Hierarch 5/4) beat stick that never removed anything and never drew any removal for itself and with the number of 3 power creature my opponents were playing it would often just become a sacrificial swing to remove my opponents creatures, but on their own terms. I think the tutor effects the deck has are at an excellent balance, no four-ofs and a wide variety to keep the opponents guessing at what's coming next made for fun and fluid game play, again with just very little in the way of impacting the opponents board the way a midrange deck should.
So TL;RD, I like where the deck stood, it had a few pieces that didn't work the way I wanted them to and I think they need to be swapped but for what is still to be seen.