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Angels & Elementals

Standard*

Chilled_Food_Stuffs


I built this deck a while back and have been using it as a touchstone since. The idea is to have the cheap elementals and life gain carry you through early game and have the Angels come in the later game when I have the mana, however, I've found that if I get the right combo of elementals and enchantments its can end a game in four to fives turns. It has a W/L of 3 (One loss for every three wins) and is pretty good in my mind, but it can always get better so let me know if you have any ideas for buffing it up.

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