The Masamune

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Masamune

Legendary Artifact — Equipment

As long as equipped creature is attacking, it has first strike and must be blocked if able.

Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

clayperce on Sephiroth, Fabled Soldier

2 weeks ago

Ryski3 -
Ok, I'll throw some thoughts at ya. PLEASE take all this as "brainstorming" though, not as "recommendations", as I'm still very new to Sephiroth, my deck is definitely not "there" yet, and we're almost certainly building for different playstyles and metas.

Looking at my deck (sorry I haven't transferred it over to TappedOut yet) and comparing it to yours, a few general things stand out:

MANA CURVE: My mana curve is quite a bit lower (total mana value 152 and average mana value 2.38, with the peak of the curve at 27x 2-drops) than yours (total mana value 180 and average mana value 2.77, with the peak of the curve at 21x 3-drops). I built it this way partly to make the deck faster, but mostly because I generally want to cast Sephiroth as soon as I have three mana … and every other 3-drop kind of “competes” with him. Depending on how fast you want to go and when you want to play Sephiroth, shifting your mana curve lower might be worthwhile.

MANA BASES: Our manabases are VERY different (I have more lands despite my lower curve, and you have a bunch more mana rocks and utility lands), but the end result is very similar. If we plug our deck lists into Salubrius Snail’s manabase tool, we can see they’re both “Very strong” and we both have a ~60% chance of casting our 6-drops on curve. That may be something you want to keep an eye on though, as you make adjustments to the deck.

“PILLARS” OF AN ARISTOCRATS DECK (SAC FODDER, SAC OUTLETS, DRAIN EFFECTS):

  • I have my sac fodder spread across a few areas: 3x like Fleshbag Marauder in “mass disruption”, 2x like Greedy Freebooter in “ramp”, 5x like Gravecrawler in “recursion”, and of course 12x like Bitterblossom in “tokens”, for 22 total. As for the other pillars, I have 5x free sac outlets and 7x drain effects (3x like Marionette Apprentice in “direct damage” and 4x like Blood Artist in “drain”).
  • In your deck, I think it’s 15 total pieces of fodder (3x in “mass disruption”, 1x in “ramp”, 1x in “recursion”, and 10x in “tokens”), 3x free sac outlets, and 6x drain effects (1x in “direct damage” and 5x in “drain”). You mentioned your deck feels like it could use some more token generation, but we’re actually pretty close there (12 vs 10). But raising your sac fodder in some of the other areas could perhaps make a big difference … maybe start with the “recursion” area (both in my main deck and in the “considering” tab)?

STAPLES (CARD ADVANTAGE, CARD SELECTION, MASS DISRUPTION, PROTECTION, TARGETED DISRUPTION, ETC): We’ve got different priorities here (I think mostly because of our different metas), and that’s cool.

THOUGHTS ON BRACKET 3 VS BRACKET 4:

  • My deck is honestly in a REALLY awkward position … it’s too fast for Bracket 3 but it's generally way too grindy/not consistent enough to compete at Bracket 4. So I need to either tune it down (by removing some infinite combos) or tune it up (by adding either more combos or more tutors to make the current ones more consistent, plus maybe adding some more fast mana sources).
  • As for your deck, adding some infinite combos would definitely be a way to increase the power level. The challenge is it’s very easy to build an Aristocrats deck that can go infinite on Turn 3 (or even earlier with fast mana or a Dark Ritual), and even if it doesn’t happen often, once it does, folks will think we’re playing a Bracket 4 deck at a Bracket 3 table.
  • You may already be using it, but if not: The Find my Combo page, over at Commander Spellbook is a GREAT tool, whether we want to add combos to a deck or keep them out.

A FEW ACTUAL RECOMMENDATIONS:

Thank you for coming to my TEDtalk. Hopefully something in there ^^ was useful, and if not I’m very sorry for the spam. Good luck (and good skill!) with Sephiroth!

Cheers!

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