
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Quenchable Fire
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {{U}} before that step.
legendofa on split second combo stack manipulation …
1 month ago
TL;DR: Look for triggered abilities, and keep those face down creatures on standby. They're probably the most useful thing that can happen.
To answer the rules question, split second prevents players from casting spells or activating non-mana abilities. Triggered abilities can still trigger, either from casting the split second spell or from a special action that doesn't use the stack. Here's a list of those special actions that don't use the stack, courtesy of rule 116.2:
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playing a land (sorcery speed)
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unmorphing, uncloaking, or otherwise flipping something face up (instant speed)
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delaying or ending certain effects, like Quenchable Fire or Tempting Licid (read the card for timing restrictions)
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paying to ignore certain effects, like Leonin Arbiter or Volrath's Curse (instant speed as needed)
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discarding Circling Vultures (instant speed)
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suspending a card (normal timing restrictions for whatever you're suspending)
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adding a companion to your hand from outside the game (sorcery speed)
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foretelling a card from your hand (instant speed during your turn)
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rolling the planar die in a Planechase game (sorcery speed)
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revealing a Conspiracy card in a Conspiracy draft format (instant speed)
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plotting a card from your hand (sorcery speed)
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unlocking a Room (sorcery speed)
Most of these don't apply to your deck or the situation, or are restricted to sorcery speed and can't be used around split second.
wereotter on What is Your Opinion of …
5 years ago
Creatures having a color is already something you can break in commander, though. You can use Painter's Servant naming in your Elesh Norn deck (not that you would in this case) to give all of your opponents protection from your creatures with Absolute Law.
Additionally, Transguild Courier and Sphinx of the Guildpact both get boosts that apply to color even with no changes to the current rules. The point isn't that "this card is x color" because we can already break that in commander. The reason they're banned is because of the rule that the mana symbol appears on the card. This is the same reason that Quenchable Fire can't be run in a mono-red deck despite nothing about the card being blue.
On the point of Gyruda, Doom of Depths I will say you're not entirely wrong here, but let's not forget that Wizards has been pushing color pies and power levels a LOT lately. So to that end I would defend the card pointing to limited blue reanimation effects like Back from the Brink or Body Double. Blue has limited ability to copy or create tokens of creatures in graveyards, so the fact that this latest one is extremely limited feels like it's pushing blue, but not entirely out of context. You can only reanimate something milled with its ETB effect and only if it has an even CMC. It's possible to entirely whif on this and not get anything to reanimate, unlike similar black effects that are more or less guaranteed to bring you back something from the graveyard.
XxDreMisterxX on
The odd wizard deck
7 years ago
Good Burn Cards:
Hungry Flames / Barbed Lightning / Incinerate Skullcrack / Volt Charge +combo's with Pyromancer Ascension / Incendiary Command / Insult / Injury / Quenchable Fire / Riddle of Lightning / Sudden Shock
Neotrup on None
8 years ago
Also important to know is that most choices for spells and abilities other than targeting are made on resolution (distribution among targets is made with targeting), so you don't decide what source you're preventing until after your opponent decides whether to respond. Part of the reason Righteous Aura doesn't target is the shear variety of things you can choose for damage prevention, many of which are not objects so cannot be targeted.
You can of course choose a permanent (such as a creature) or a spell on the stack, but you can also choose anything being referenced by a spell on the stack (like a creature that died when enchanted with Spiteful Shadows), an object referenced by a replacement effect waiting to apply (like that created by Comeuppance), a delayed triggered ability (like that created by Quenchable Fire), or even a face up object in the command zone (like the emblem from Chandra, Torch of Defiance).