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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Papercraft Decoy
Artifact Creature — Frog
When this leaves the battlefield, you may pay . If you do, draw a card.
leovolt884_ on
fRUGs
1 year ago
I hate the more "typical" suggestions but to maximize Stickytongue Sentinel you should definitely run Experimental Synthesizer. It's extra card selection and so much more mana efficient than Papercraft Decoy, and still fills the artifact slot for affinity. Unfortunately it means dropping multiple copies of a frog so more of a flavor choice. A more interesting suggestion (r.i.p. your mana base) is Scrapyard Salvo. Nobody will be expecting it. Sac all of your artifacts to the munitions and throw out 6 or 7 damage to face for 3 mana. Run bolts or more control elements mainboard and you have frog burn. To keep as many frogs as possible, what I see for cuts are just Prizefight and the Beamtown Beatstick (or Sticky Fingers if going for the salvo taking the flavor loss). I'm surprised there are no Spore Frog's in the deck but considering it takes a creature aggro approach they aren't as good. If you go control or burn they are 100% needed though
multimedia on
Umezawa of the Swamp
3 years ago
Hey, well done so far for a first deck that's less than $50. Nice pulls from your box of Nashi, Satoru, Junji, and Chip.
You don't have lands? My advice before you go any further is to fill in enough deck spots for 35 lands. They can be 15 Swamp, 15 Island, Command Tower, Path of Ancestry, Secluded Courtyard, Unclaimed Territory, Sunken Hollow. The 30 basic lands can just be place holders until you can add more Dimir dual lands. The idea here is to fill the required deck spots you need for lands that way you can see how many deck spots you have left to add other cards or how many cards you have to cut to add lands.
You might have pulled a Secluded Courtyard and Dismal Backwater from your box since it's an uncommon and a common. If you did add them. Tower, Ancestry, Territory and Hollow are not in the NEO set, but are budget lands that can make more than one color. Tower is a staple land in Commander that all your mulicolored decks can use.
To add 35 lands you will have to cut 14 cards since currently you have 79 cards and you need 99 cards + Satoru to make 100 cards. Some cuts to consider are little creatures who are not Ninjas and don't have any ability that helps them to attack such as flying or unblockable. Enormous Energy Blade is the worse card here, the turn you equip it to a creature you control that creature can't attack with the +4/0 pump because it becomes tapped, easy cut. Some other cards to consider cutting:
- Leech Gauntlet
- Short Circuit
- Dockside Chef
- Iron Apprentice
- Automated Artificer
- Papercraft Decoy
- Virus Beetle
- Chainflail Centipede
- Guardians of Oboro
- Kami of Terrible Secrets
- Saiba Trespassers
- Dokuchi Shadow-Walker
- Undercity Scrounger
After you add lands I offer more help if you're interested. Good luck with your deck.

