
Combos Browse all Suggest
Tokens
- Skeleton 1/1 B
- The Atropal
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Dungeon: Tomb of Annihilation
- Goblin 1/1 R
- Treasure
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fly
Enchantment — Aura
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)








Bookrook on
0% Synergy, 100% WINERGY
6 months ago
I feel like leyline of singularity has anti synergy with your deck because all of the copy effects. Some other random cool cards are, Oracle's Vault, Rowan's Grim Search, Shared Fate, Timesifter, Fly, and Ancient Silver Dragon.
Gattison on eyes2sky
3 years ago
These are the dungeon cards I need, if you can spare:
Acererak the Archlich.
Barrowin of Clan Undurr.
Eccentric Apprentice.
Keen-Eared Sentry.
Nadaar, Selfless Paladin.
Planar Ally.
Ranger's Hawk.
Veteran Dungeoneer.
Fly.
WeAreAlexandra on Official missing/incorrect card/token thread
3 years ago
Having the same issue with Fly not being marked as legal in modern, but also with Hengegate Pathway Flip for some reason?
Niko9 on
Oddly Venturing
3 years ago
The dungeons are in the token section. I tried to put them in the sideboard so it's easier to see, but they ended up in tokens. But yeah, the deck really only uses Dungeon: Dungeon of the Mad Mage and Dungeon: Lost Mine of Phandelver, and we're trying to line up "target creature, something something" abilities on the dungeons with Willbreaker coming into play.
Basically, I just wanted to use Ellywick Tumblestrum in the most effective way I could : ) A happy go lucky planes traveling bard was just too much fun to let it slide by. But yeah, once Willbreaker comes in and I start hitting multiple ventures per turn with something like Yuan-Ti Malison with Fly on it, I can usually just yoink the world over to my side : )
lagotripha on
DoubleStalk - $20 Budget Build
3 years ago
Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?
I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.
If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.
Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.
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