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Format | Legality |
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Vintage | Legal |
Dreamshackle Geist
Creature — Spirit
Flying
At the beginning of combat on your turn, choose up to one —
- Tap target creature.
- Target creature doesn't untap during its controller's next untap step.




nuperokaso on
Ultra Budget Mono-Blue Spirits
1 year ago
- Remove Hidden Strings. It offers nothing for you except the possibility to tap 2 creatures as a sorcery. Cipher is irrelevant after that. Play Nebelgast Herald or Dreamshackle Geist instead. Both offer possibility to get rid of unwanted creatures while adding pressure on the table. With 16 lords, you want to add creatures.
- Shore Up is better than You See a Guard Approach. You already play Rattlechains. As such, you want something more than yet another hexproof. Shore Up adds a little stats and untaps the creature, giving you a chance to kill a creature in combat.
- I would maybe add 1 Island.
- 1 random Counterspell or Spell Pierce could make a way into the deck. In low numbers, it's hard to play around them.
seshiro_of_the_orochi on
Elsa's Japanese adventure
1 year ago
Hylda is one of my favourite decks, as well. Your deck looks fine, but let me suggest some nice tools I have in my deck:
Opposition is obviously powerful. But have you ever seen Flood? Junk Winder and Court Street Denizen don't go infinite with Hylda by themselves, but you don't need much mana to get a lot of value out of them. Ballynock Trapper untaps easily and taps stuff for free. Fine card for the deck. Sunblast Angel is a great boardwipe, and if you don't need the body, Don't Move does the same. Icy Manipulator is a classic. Finally, Dreamshackle Geist is basically a second Timin.
Thoughts?
pappy4eyes on
Mono U spirits
2 years ago
Looks like a good deck, a friend of mine has a similar spirit deck.
I am not very good at deck building, but here are some more spirit cards that look cool: Departed Deckhand, Dreamshackle Geist, Dungeon Geists, Hands of Binding, or Nebelgast Herald (might be good with the flash from Rattlechains). Skyline Cascade enters tapped, but lets you keep an opponent's creature tapped for an extra turn. I think my friend has Cemetery Illuminator in his deck. If you exile a spirit from your graveyard it could be a way to have more options to play each turn.
It should be noted that you might have to cast Geistlight Snare for 2 mana sometimes since you only have 4 enchantments, but that should not be too much of a problem.
Again, I am not sure if any of these cards will work with the deck, they are just cards I thought looked cool. Feel free to completely ignore me. :)