Colossal Rattlewurm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Colossal Rattlewurm

Creature — Wurm

Colossal Rattlewurm has flash as long as you control a Desert.

Trample (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)

, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

nuperokaso on Trample Tribal

6 months ago
  • Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
  • Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
  • Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
  • Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
  • Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
  • Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
  • Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
  • Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
  • As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.
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