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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grasping Dunes
Land — Desert
: Add to your mana pool.
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.
SabbothDLOA on She Will Be Heard
4 months ago
1x Ichor Rats , 1x Kira, Great Glass-Spinner , 1x Lathiel, the Bounteous Dawn , 1x Mirrodin's Core , 1x Nils, Discipline Enforcer , 1x Orzhov Basilica , 1x Polukranos, Unchained , 1x Vivid Creek , 1x Vraska's Fall
1x Dramatic Finale , 1x Evolution Sage , 1x Tekuthal, Inquiry Dominus , 1x Grateful Apparition , 1x Unnatural Restoration , 1x Cultivate , 1x Anointed Procession , 1x Grasping Dunes , 1x Myriad Landscape
plakjekaas on So Dominaria
1 year ago
Oh and all deserts you can play:
Which is 16 total, plus I guess Vesuva can count as well.
king-saproling on Blazin' Inferno
2 years ago
You might like these: Grasping Dunes , Tahngarth's Rage , Shuko , Skullclamp , Gratuitous Violence , Seize the Day , Worn Powerstone , Alena, Kessig Trapper , Not of This World , Mudslide , Smoke , Knollspine Dragon , Serrated Biskelion , Contagion Clasp , Rush of Blood , Belbe's Armor
Liam77 on Atraxa INFECT
3 years ago
UPDATE: replacing Grasping Dunes , Cauldron of Souls , Crumbling Ashes , Putrefy and Ash Barrens with Dolmen Gate , Pithing Needle , Caves of Koilos and Blooming Marsh
dominionloser123 on Hapatra EDH
3 years ago
You could consider adding a Desert package (Desert of the Glorified, Desert of the Indomitable, Grasping Dunes, Endless Sands, and possibly a few of the more minor ones) in order to enable Ifnir Deadlands. If you do, I might consider cutting Opal Palace as your colorless landcount is perhaps a bit on the high side.
Nesting Grounds seems fun in this list.
Cut Golgari Guildgate, Foul Orchard, Jungle Hollow, and Vivid Grove. They're taplands with no upside, and there's plenty of better options out there.
Tectonic Edge doesn't really fit the current meta, since nobody's running any of the broken lands that would actually warrant getting destroyed.
Your swamp count is only at...9, if you count the budget fetchlands and Urborg. That's a bit low to make Tainted Wood work.
Generous Patron, Seshiro the Anointed, Yawgmoth, Thran Physician, Skullclamp, Moldervine Reclamation, and Driven / Despair are your only ways to accrue much in the way of card draw. It's over the minimum threshold I'd set to run Reliquary Tower, but I'd keep in mind that the Tower is rarely going to do much for you, so cutting it wouldn't be the worst.
SynergyBuild on None
3 years ago
For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!
(Nonbudget versions would be like Volrath's Stronghold)
Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.
Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.
Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.
eliakimras on Back at the trax
5 years ago
Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.
SynergyBuild on Scorpion God Wither/Infect
5 years ago
+1! Love the decklist!
Would you consider adding Grasping Dunes/Ifnir Deadlands?