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Anger for Need for Speed since part of your goal is getting lands into the yard. I’ld pull Sand Scout since it only triggers once per turn. Drop Elemental Bond, shouldn’t hurt any since you have a number of others with the same effect or better. These are bout the only things I can suggest right now till you get a little more of an idea bout which way you wanna take the deck. Also, I wasn’t suggesting you make your deck like my Hazezon deck. Was just using that deck as an example of how many lands you could possibly be playing per turn. I get wanting to make unique decks.

May 16, 2024 2:30 p.m.

Impact Tremor based for Xyris, aka Snakeusar, I shudder in pain at the thought lol. Will go over your list more at my break and after work.

May 16, 2024 10:36 a.m.

Lol, hadn’t noticed that. How many lands per turn do you want to be playing max? My Hazezon deck is capable of playing 11 lands per turn. Granted I run every possible card in naya that has that effect. I can definitely help you refine this deck and get it down to 100 if you want more suggestions. I specialize in lands decks. I’ve built damn near every color combination that has a commander that fits the lands theme. Been obsessed with landfall decks since first seeing the ability.

May 16, 2024 9:28 a.m.

Given you’re running Yuma I’m surprised I don’t see Annie Joins Up in here.

May 15, 2024 6:47 p.m.

WhaleMaster30: I appreciate the input. The average cmc of the deck being 3.17 it would be nice to bring some of that down but the problem would be deciding what to cut without compromising the strategy too much. If I could figure out what to remove I’ld add more ramp with either rocks, dorks or ramp spells to offset some of the higher cost cards. Problem is removing almost anything messes with the game plan lol. And I do wanna keep the deck winning through just discarding or playing lands. Not wanting infinite combos or anything. This is a more casual deck even though it does have the gitrog/dakmoor combo in it. That’s just to keep recurring the land to deal more damage.

May 13, 2024 3:49 p.m.

Said on Soul of Windgrace...

#6

Love the deck description lol. +1 for that alone.

May 12, 2024 12:56 a.m.

Said on Spirit of Lord …...

#7

Lol this is an exact copy of my deck before my most recent changes. Coulda at least upvoted my deck before copy and pasting. Found this while looking for ideas to improve my deck lol

May 12, 2024 12:51 a.m.

Esparza93: Waste Not only works when opponents discard. The Bone Miser works when I discard lands to deal damage or to draw cards or gain life with windgraces abilities. And the combo idea isn’t bad but I only want the deck to win through discarding or playing lands.

May 3, 2024 11:13 a.m. Edited.

Said on CTRL+ALT+DeLAND...

#9

Love the deck description. +1 on that alone. Question I have is there a difference tween canadian highlander and commander? If not who’s your commander? If there is a difference could you elaborate?

May 2, 2024 12:01 p.m.

ToastedBagl: I actually cut raven’s crime trying to get to 100. Don’t wanna be hated out to badly lol. Like bog for the deck though. Will have to slot that in.

May 1, 2024 6:22 p.m.

ToastedBagl: lol had thought bout the cycling lands but with Windgrace out his second ability basically gives all my lands cycling. Originally had Tectonic Reformation in here as well but got cut for the same reason.

May 1, 2024 4:35 p.m.
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Specialties

Commander / EDH - Control

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Finished Decks 224
Prototype Decks 148
Drafts 0
Playing since Unlimited Edition
Points 155
Avg. deck rating 23.49
T/O Rank 84
Helper Rank 73
Favorite formats Commander / EDH
Suppressed formats Standard, Brawl, Historic, Pioneer, Modern, Pauper, Legacy, Vintage, Gladiator, Leviathan, Premodern, Oldschool 93/94, Limited, Pre-release, Penny Dreadful, Tiny Leaders, Block Constructed, Arena, Casual, Unformat, Quest Magic
Cards suggested / good suggestions 687 / 408
Cards Added/Fixed 11
Joined 6 years