Sekki, Seasons' Guide

Commander (EDH) forum

Posted on Sept. 19, 2014, 1:21 p.m. by CuteSnail

I've been wanting to make a deck around Sekki, Seasons' Guide but I don't want it to just be tokens with overrun. I want something more clever or fun to play. He's a really weird spirit and I think a deck around him could be fun, but I just don't know what to do with it.

CuteSnail says... #2

"Increasing Sekki's toughness with a card like Indomitable Will allows Sekki to prevent damage and make tokens even it if has no +1/+1 counters to be removed."

He's bonkers

September 19, 2014 1:25 p.m.

Goody says... #3

In mono green you won't have many ways of statically buffing him or of dealing direct damage to him. So in that sense he's not a great commander, but you can do stuff with him in mono green

September 19, 2014 1:42 p.m.

jwe94 says... #4

What about a ramp heavy deck with creatures that have the same efffect like Phantom Centaur , Phantom Nantuko , Phantom Tiger , Phantom Wurm , and Protean Hydra boosts like Hall of Triumph , Spidersilk Armor , and Kaysa and some flicker effects like Conjurer's Closet to reset the +1/+1 counters if need be

September 19, 2014 2:29 p.m.

CuteSnail says... #5

I ended up throwing together a spirit-y deck. I liked his return clause so much. Autumn Eternal any suggestions?

September 19, 2014 2:41 p.m.

phc says... #6

This seems like a really neat general to run. Doubling Season , Primal Vigor , and Parallel Lives would give you extra spirit tokens. Blade of the Bloodchief would put counters back onto your general if you had to chump block with your spirits. Armory of Iroas would let you toss more +1/+1 counters on your general. The Contagion Engine and Contagion Clasp would be great for that too. I kind of want to get Sekki, Seasons' Guide for my Skulbriar deck now.

September 19, 2014 8:36 p.m.

phc says... #7

It seems to me that going equipment voltron might be the best way to go with him.

September 19, 2014 8:38 p.m.

This discussion has been closed