Turn 1-3: Try to play Vanguard of Brimaz , Brimaz, King of Oreskos , or Daxos of Meletis in order to set yourself up for additional creatures. At this point, Void Snare can be extremely useful as you can bounce any early game threats coming from opponents.

Turns 4-6: Ephara's Enlightenment works perfectly with this deck as many creatures will be entering the battlefield. With Ephara's Enlightenment , Aqueous Form , or Eidolon of Countless Battles , you can target Vanguard of Brimaz or Phalanx Leader to trigger their heroic abilities, or you can use them to give combat favor to Brimaz, King of Oreskos or Daxos of Meletis which will help get more creatures on your side of the battlefield.

Late Game: Drop Launch the Fleet or Hour of Need and max out their strive costs. Hour of Need will wrap up the game if your board is full of weenies. You can also target creatures with heroic using both Hour of Need and Launch the Fleet which will give you additional weenies. If you are able to play Ephara, God of the Polis , she will keep the gas going into the late game. Any big creatures can be taken out with weenies using Devouring Light .

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

13 - 0 Rares

15 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.38
Tokens Cat Soldier 1/1 W, Soldier 1/1 W, Sphinx 4/4 U
Votes
Ignored suggestions
Shared with
Views