The Shawshank Redemption

Commander / EDH* Vinman

SCORE: 5 | 7 COMMENTS | 4319 VIEWS | IN 6 FOLDERS


Eldritch Moon Update —July 27, 2016

After I made massive changes with Shadows Over Innistrad Update a few months ago, the deck has run much more smoothly. Much more synergistic instead of just raw power and "good stuff."

Cut ----> Replacement: Reason

Traverse the Ulvenwald ----> Splendid Reclamation: I originally had Farseek in this slot, but the one ramp card wasn't enough, and once I saw Traverse the Ulvenwald I thought the guaranteed delirium trigger would be amazing and grab whatever I needed. However, this was not the case. Most of the time this was just a dead card. Since I have really no ramp in the deck, and most of the time lands hit my graveyard with how much I dredge, Splendid Reclamation is just an auto include. I normally hit 4-5 lands easily, but with how much I put cards in the graveyard, getting past 5 lands can be tough. Splendid Reclamation, in theory, should be a huge advantage of ramp for me, and I can even hit my fetch lands a second time through. I'm very optimistic this card will be an all star.

Lightning Greaves (to sideboard) ----> Eternal Scourge: Haste is not too important in this deck, along with protecting a creature because most of the time I don't mind my creatures going to the graveyard. Eternal Scourge becomes another Torrent Elemental and Misthollow Griffin where I can just delve it away for my general and Dig Through Time. This is more of a trial card, and seeing how it works. If it doesn't work out well, I'll just put Lightning Greaves back in. If it's better than I thought, I'll leave it in and even swap Shriekmaw back for Murderous Cut. Again, just a trial.

Bonded Fetch ----> Fortune's Favor: Bonded Fetch had replaced Monastery Siege because it was a creature that did the same thing. However, I originally wanted Gifts Ungiven for this spot, but it's sadly banned in EDH. Now that there's another iteration of Fact or Fiction, I'm happy to have Fortune's Favor in this spot. Plus it's more politics and more player to player interaction that makes EDH great.

Island ----> Geier Reach Sanitarium: I like the card selection that comes with draw+discard mechanics. I like the selection. So Geier Reach Sanitarium fills this spot nicely. I never have a problem with getting colors I need, so adding a unique utility land that helps me, and is a nuisance for my opponents is nice.