Konda's Yojimbo Learns Aikido

Commander / EDH wraya2

SCORE: 23 | 15 COMMENTS | 2115 VIEWS | IN 11 FOLDERS


Top Scoring Opal-Eye, Konda's Yojimbo Deck :) —Jan. 16, 2018

Not that there were a ton of decks out there to compete with but a small accomplishment none the less :) Glad to have put a unique spin on the deck that actually allows it to hold its own in most matches!

Love the deck. I am really partial to this style of play. It acknowledges that there are multiple players, and not all are your enemy at any specific point, especially if you play correctly. +1.

For some additional card ideas, you could check out my Queen Marchesa: Politics, Aikido, and Control deck. I have tried a lot of the cards in your list. In white, I would suggest that you consider Mana Tithe and Lapse of Certainty. Counterspells in white can really come out of nowhere. It goes well with Dawn Charm and Teferi's Protection . Also, it is worthwhile to consider cards like Silence, Abeyance, and Orim's Chant. They can be very powerful control elements that can allow you to dictate how turns play out. I would also consider Sun Droplet. It is a low CMC artifact that comes down early, and in multiplayer, it can buffer a lot of early attacks, even if it just decreases the total damage done without eliminating it. If you have the funds, Forcefield fits this category as well. When people are deciding between a decreased effect attack onn you versus a full effect attack on someone else, they frequently attack elsewhere. This is basically a 2 for 1 for you. And finally, check out Worship. It combines really well with your Near-Death Experience for a much easier to accomplish wincon and Pillow Fort all wrapped up in one.

Again, love the deck, and I can't wait to see where you take it. I may have to try out a mono-White Aikido as well. This looks great. I just might go with Michiko Konda, Truth Seeker instead.

January 8, 2018 10:05 p.m.

wraya2 says... #2

Yo, thank you SO much for the feedback/advice! I saw your Queen Marchesa deck floating in the featured section yesterday and was really impressed so I'm honored that you checked mine out :)

What do you think I should remove for Mana Tithe/Lapse of Certainty/Silence/Abeyance/Orim's Chant/Sun Droplet/Worship? I struggle with making necessary cuts.

January 8, 2018 10:54 p.m.

wraya2 says... #3

Also, Michiko is a beaut... Love it. People really have to weigh the pros/cons of attacking if she's on the field and even if they want to sac their creatures as part of their deck theme and they attack her eagerly, that just plays into her aikido :)

January 9, 2018 4:47 a.m.

Trimming a list is always the hardest. You have to just decide to kill your babies. I would need to spend a little time going through the list to have a good idea of what should be removed. My first thought would be that you have a ton of what I would call Fog effects. I love a Fog suite, but with that deep of a Fog pool, I bet some room could be made there for at least a few. I see you are already making changes. I am sure you know your deck better than I do regarding what is working and what is underperforming. It is definitely going to be fun watching you develop it.

January 9, 2018 5:42 a.m.

Rogue_Toaster says... #5

Scroll Rack is a card advantage engine with Land Tax. Lets you basically draw 3 extra cards with each Land Tax trigger, pretty good

January 9, 2018 9:47 a.m.

wraya2 says... #6

Yeah, there were definitely some difficult choices to be made. Took out a couple fog effects, auras that prevented damage, and Colossus of Akros (only had him in there in case I needed to go Steven Segal on somebody lol). Also added a Land Tax to help with ramp problems.

Do let me know if you put together your Michiko deck! I'd love to check it out and up vote it :)

January 9, 2018 10:33 a.m.

wraya2 says... #7

Good call Toaster! That deep dive for cards while still setting up land draw would be huge for acquiring the pieces I need to pull off the redirection/prevention/shenanigans that I want to do! Gonna squeeze Scroll Rack in now too :)

January 9, 2018 10:38 a.m.

wraya2 says... #8

I'm bummed that my deck went from 65% "competitive to 54% after making some changes though. I know that ranking probably doesn't really mean anything but still haha

January 9, 2018 4:56 p.m.

I wouldn't worry about it. During development of my Queen Marchesa deck, there were times when I would change a couple cards and have my competitive score swing drastically. I don't put much stock in it yet. Given the multiple formats, the various archetypes, and continuously evolving card base, the complexity and depth of the current card base, and the fact that even being the best at MTG doesn't qualify you to make sweeping judgements with such precision as a specific percentage point score without definition of what that means, I would just continue to test and play without concern for what the number says.

I was thinking about your deck writeup. I have been struggling with Aikido ethics with regard to MTG for a while, and I had to come to a realization about MTG and violence in order to deck build consistent with Aikido ethics and still win. Given that you basically quote Aikido and the Dynamic Sphere, I thought that I would pass it on, in hopes that it would be helpful.

As you obviously know, in Aikido ethics, we understand four ethical levels of response to violence:

  1. Unprovoked attack, in which the victim is assaulted without warning or reason.

  2. Provoked attack, in which the victim insults or otherwise encourages the attacker to act.

  3. Subjective self-defence, in which the defender fights back with the intent of harming the attacker.

  4. Ethical self-defence, in which neither defender nor attacker are harmed.

In Aikido, we strive to conduct ourselves in a manner consistent with the fourth level described above. This at first seemed impossible to achieve in MTG, especially given that we are playing a game that supposedly simulates a mage fight to the death. Your task is to eliminate any measure of life in all of your opponents. At best, this can be no higher than level 3, unless you are into true Group Hug decks. I never intended for Queen Marchesa to be Group Hug, since Aikido is not really Group Hug. I always wanted to win, and this decision always seemed to be most consistent with level 3. This was where I consigned myself to create from with regard to my MTG deck and play. But, fortunately, I was wrong. I just needed to reframe.

In MTG, life is not a measure of health. It is a resource representing time until the conclusion of the conflict combined with the idea of who triumphs in the conflict. It is timing and victory, not life. Interacting with someone's life does nothing except change the potential to reach the end of the game, and only really matters when someone's last life is taken and no effect allows the game to continue. This is not health. This is a countdown to peace. Health is reflected in your hand, your deck, and your board state. Interacting with someone's hand, deck, or board state can do many things, but only on rare occasions does it directly change the timing of the end of the conflict. In many ways, it can secondarily affect it, but more importantly, it does this through changing the potential of each player to participate in the game to their best ability. It can, in essence, determine ability, and dis-ability in the game. That is where violence happens in the game, aside from the art and the language that the actual game mechanics are wrapped in. So this was my breakthrough.

When I had this realization, life only became important as it related to when the game ended for each player. What is important is board state, hand state, and deck state. If I wanted to create an Aikido deck that was most consistent with the highest ethical level of self defense for the most of my play, I needed to acknowledge that to achieve that, I would have to avoid being violent to my opponent's hand, board state, and deck, and to only affect those elements when not doing so would mean no other option but real harm to me. I realized that I had to try not to blow up their stuff, and I had to create strategies that were sound and allowed for victory, but free of aggression toward their hand, board state, or deck. In addition, these strategies would need to allow me to choose the timing and circumstances of the end of the conflict, that would allow me to end the game with me as the victor. That design philosophy directed just about every choice in the deck. It supported the specific political methods that Queen Marchesa uses, and allows for very surprising wins. And you seem to be on a similar track for designing a true Aikido deck here as well, since you seem to at least be aware of Aikido in ways deeper than just the name. I look forward to seeing you spend the time and truly develop this deck.

January 9, 2018 9:46 p.m.

wraya2 says... #10

Very wise and we'll written reflection, thank you for sharing your insight. That philosophy is a big reason why I picked Opal-Eye as my general. I wanted to help mitigate the violence by absorbing damage into Opal-Eye who would have it prevented, or be protected with indestructible and have NO intention of attacking at all... I'd be content with the game ending in a draw or someone milling themselves out (which seemed like the most peaceful way for the game to end) and, realistically, the redirection of damage to their face is really my last resort if they insist on trying to bring harm to me. Learning about aikido was really influential on allowing me to think of MTG differently and I like it :)

January 9, 2018 10:22 p.m.

wraya2 says... #11

Added Rebuff the Wicked to keep people from spot removing permanents important to potential win-cons.

January 12, 2018 7:24 p.m.