Because Dragons Need Naptime Too

Standard* Aggro Counters R/G/W (Naya)

lostmoonofpoosh Score: 2


Description

This is just a deck idea that came to me last night during M13 sealed, after someone was talking about how bad Slumbering Dragon and as usual when someone rips on a card I had to come up with a way for it to be useful, so this is what I cam up with.

Red/Green seemed natural as I want to get Slumbering Dragon up to five counters, without having to be attacked to get it there, and green has many, many ways of going about that. The first cards I added in were Blessings of Nature and Increasing Savagery due to the high number of counters they provided. Soon after I started looking for things that could benefit from having many counters, one stand out was Falkenrath Exterminator due to it's ability to inflict massive amounts of damage to my opponent's field. Then I settled on Champion of Lambholt , Primordial Hydra and Lumberknot to round out the decks heavy hitters. After I had the cards I knew I was going to play the rest of the deck seemed to fall in place, such as adding in Birds of Paradise and Avacyn's Pilgrim , which is used with Gavony to add more counters as well as another addition I made, Deranged Outcast is another card I've seen get grief from people, and was pleased with knowing I could put it to good use. As the deck runs a high number of humans it works well, expecially when you factor in Lumberknot s growth whenever you sac a human. As well as assuring the morbid for Hunger of the Howlpack and finding a continued use for Timberland Guide which was worth putting in after adding the Deranged Outcast s. Finally the Rings seemed to have a place in the deck, if for nothing else the constant buff they provide, turing even a Timberland Guide into a potential threat. Then there is Primordial Hydra , which one I start adding on counters only to have them doubled over and over, becomes something that needs to be dealt with, and fast, or else it's just game over for any opponent that has a hard time dealing with a 600/600

So that's the general idea of the deck, besides the Birds of Paradise its all post rotation, and besides the Birds of Paradise it's very budget friendly. Any ideas you may have that can keep it that way are very welcome, and if you just like this +1/+1 counter covered dragon, then why not +1 ;D

Superpack1 says... #1

To be honest, I thought I wasn't gonna like this deck because I'm part of that "Slumbering Dragon is crap" crowd...but I'm actually digging this deck. I think you should take out the rings though...maybe throw in 2 more Hunger of the Howlpack ? I think that those are a more sure-fire way of pumping your creatures, but then again, having that Haste or Trample advantage might be nice. It's up to you, but there's my two cents. Nice work!

August 22, 2012 12:51 p.m.

I was thinking about that too, I just wanted to have something for consistant pump, I think I'll take them out for a third Deranged Outcast and a third Hunger of the Howlpack , and thanks for the comment:D

August 22, 2012 1:02 p.m.

Myrdin says... #3

You have a lot of red lands considering you have very few things to spend red mana on, I would consider putting a few more lands such as Clifftop Retreat in with one plains and one mountain. Then swap the card:Avacyn's Pilgrims for some ramp to mana fix. Also with the creatures you have you might want to look at Kessig Wolf Run to give an attacking creature trample. Keep in mind you don't need that much white mana just to use Gavony Township once a turn, even using it is quite a late game strat.

August 22, 2012 1:48 p.m.

I've been playing around with the manabase for a while now, and the pilgrims have always proven to be useful, due to both being able to make white mana as well as serving as fodder for Deranged Outcast I've tried running less red sources, but then there are issues with reliably playing Slumbering Dragon additionally, while it may be beneficial to have Clifftop Retreat and various other duel lands it increases the chance of missing my 1 or 2 drops which make up the majority of the deck, so I've opted to keep the mana simple as of right now, the deck has 9 ways of making white mana, 4 of which can make any color I need, 4 of which serve as chumps and fodder, and 1 of which is a dedicated source. I've heavily concidered running Kessig Wolf Run before and will try it out again, thanks for the thoughts:)

August 22, 2012 3:17 p.m.

I've been playing around with the manabase for a while now, and the pilgrims have always proven to be useful, due to both being able to make white mana as well as serving as fodder for Deranged Outcast I've tried running less red sources, but then there are issues with reliably playing Slumbering Dragon additionally, while it may be beneficial to have Clifftop Retreat and various other duel lands it increases the chance of missing my 1 or 2 drops which make up the majority of the deck, so I've opted to keep the mana simple as of right now, the deck has 9 ways of making white mana, 4 of which can make any color I need, 4 of which serve as chumps and fodder, and 1 of which is a dedicated source. I've heavily concidered running Kessig Wolf Run before and will try it out again, thanks for the thoughts:)

August 22, 2012 3:17 p.m.

zandl says... #6

I'd take out the White and Gavony Township . The odds you actually getting it to happen versus the odds of you getting mana-screwed are way too dissimilar.

So.....

Volt Charge ? card:Tezzeret's Gambit? Seems like a no-brainer.

August 25, 2012 3:14 p.m.

inevanable says... #7

wow this is super similar to a deck i designed in much the same way. i also added in Mikaeus, the Lunarch but i enjoy the synergy you have found with Deranged Outcast check my deck out deck:naya-count-me-in and let me know what you think.

+1 btw

September 11, 2012 11:35 a.m.

Please login to comment

TCGPlayer.com price

Low Avg High
$31.62 $55.2 $126.1
Date added 2 years
Last updated 2 years
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.15
Folders melikes