All-in-Allies

Modern* MadKat

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Adding the new BFZ cards —Sept. 23, 2015

So, I'm running 4 Ally Encampments along with 4 Cavern of Souls. This worries me because of the need to cast hardened scales on turn 1-3. I haven't gotten to playtest this version yet. If anything, I could run more Reflecting Pools, but this too has problems. I'm trying the Kalastria Healer over Ondu Cleric in the main to see how it does, but I am not sure. Also, at this point I only have 1 Drana, Liberator of Malakir. I'm not sure how effective she will be, so I will leave it for me play testing. I will throw in the new March from the Tomb to see how it does as a one of in the side. I also went from 4 Colective Companys to 3, due to my play experience of not being able to get to 4 mana consistently. I may be willing to look into going with 22 lands, but it's still up in the air. Let me know your thoughts!

Brionac says... #1

Of course it helps. Now I understand then deck better than before.

September 14, 2015 8:38 a.m.

MadKat says... #2

Great, glad to help. Have you tried the other builds of allies? How are the playing compared to this one for you?

September 14, 2015 9:05 a.m.

Brionac says... #3

Yes, I have tried out Naya Allies (recently the list from GP Oklahoma). I have a higher win rate with them than with the 5C Allies, but I haven't played with Naya enough to tell why that is and how to compare them to 5C Allies.I didn't like the Champion of the Parish that was in one of the lists I have tried.

September 14, 2015 9:15 a.m.

MadKat says... #4

yeah, I'm starting to think naya may be better, or possibly just a different build. the one in oklahoma seemed to be more midrange.

September 14, 2015 11:29 a.m.

Brionac says... #5

You think so? I didn't notice too much midrangy stuff about his deck.

Also, can you understand why he only ran 3 Cavern of Souls?

September 14, 2015 11:37 a.m.

simbioide says... #6

Hi! I'm building an Ally deck myself. I have a question for you.

How do you deal with torpor orb and chalice of the void?

September 14, 2015 3:16 p.m.

MadKat says... #7

I haven't seen a lot of decks running that in their sideboard. If I do, I usually bring Nature's Claim game 3. When someone slams it down, they still have to deal with all of my one ones, and have to deal with the fact that they had to sideboard something out for it, and that they used part or all of their mana to play it. I've won games where they play it and I still overwhelm the board.

I haven't had much of a problem with Chalice; the caverns and aether vial tend to do a good job getting around it. Especially now with CoCo, there is another way to move around it.

September 15, 2015 7:26 a.m.

Brionac says... #8

Most Affinity decks run Torpor Orb in their sideboard. I personally don't see how you can win with Allies if they have that card on the board. Our 1/1 creatures get blocked by pretty everything if you don't have the Nature's Claim or they have the Welding Jar (which they can run) you can't really do anything.

In the Naya list, I like that it runs Quasali Pridemage and Kataki, War's Wage in the sideboard, which can be CoCo'd and deal with Artifacts.

September 15, 2015 7:57 a.m.

MadKat says... #9

I actually haven't gone up against affinity and seen them run the orb much. But it makes sense that they would.

My deck can pretty easily run war's wage, pridemage is a little more difficult, and honestly, I think it's a bad choice for sideboards. You can't cast it with cavern, and won't be able to cast it with the allies land. It also doesn't trigger the other allies and cost a total of 3 mana to use. I could be wrong, but those are my thoughts on it.

The problem I think with war's wage is that it is niece for affinity; it doesn't do a lot against urza. It still may be worth a sideboard slot, but I think the sideboard is already crowded. I'm not the greatest with making a good sideboard either.

September 15, 2015 8:07 a.m.

Brionac says... #10

I know you can't run Qasali Pridemage well. I was playing with the Naya list, as I said. It's easier there. It's right that it doesn't trigger the other Allies, but neither does Nature's Claim. Being cheaper is a fact I can't deny though.

Siding cards while maintaining CoCo efficiency is a great benefit in my opinion. You also dig 6 cards deep to find the out you need. That is more than you can do to dig for Claim.

I think Kataki should be a reasonable addition to the deck, especially since you only have 2 Artifact hate cards (that's something that always bothered me when I was testing your list)

September 15, 2015 8:29 a.m.

MadKat says... #11

When you go up against aggro, it is important to bring in the Ondu Clerics to mess up the tempo some for the other side. I think that's the reason I didn't bring in more artifact hate. Really, I think the hardest thing for us is dealing with their infect outlet. It would be nice to have a sb card for both infect and the artifacts.

I added war's wage to the sideboard, I don't what i would take out atm.

September 15, 2015 8:37 a.m.

Quicksilver says... #12

September 16, 2015 12:58 p.m.

MadKat says... #13

good idea! I think I'd prefer the mana confluence. and maybe cathars in the sideboard.

September 16, 2015 1:03 p.m.

Brionac says... #14

Isn't Cathars just too expensive?

September 16, 2015 3:26 p.m.

Johanson69 says... #15

Yeah, for that amount of mana I'd rather play Kazuul Warlord, and he rarely sees play due to his cost. Btw I'm also working on a list of Sideboard cards in Modern, hope compiling it helps me see what cards are best suited for Allies' Sideboard. I believe it's a given that Allies can play literally any color combination they want, as there is ample mana fixing available with Harabaz Druid plus the new mana-Ally. Also we don't have to care that much about life loss from Fetches, Shocks or Painlands (Mana Confluence) if we have Ondu Cleric, Lantern Scout and Talus Paladin maindeckable.

September 16, 2015 4:05 p.m.

MadKat says... #16

Well said.

September 17, 2015 12:35 a.m.

Daedra117 says... #17

Since the spoilers of Battle for Zendikar are complete, I'd pay attention for eventual new creatures to be put in this deck.

I would seriously consider to make space for 1 Drana, Liberator of Malakir, 1 Munda, Ambush Leader (if you have a Collected Company in hand he's pretty strong) but most of all 3 (or maybe 4) Kalastria Healer. This card can end the game alone, you don't even need to attack the opponent.

Another pretty good card is Kor Bladewhirl.

September 19, 2015 4 p.m.

Brionac says... #18

I definitely think that Kalatria Healer is not good enough for the deck. The damage he does is minor.

September 19, 2015 4:18 p.m.

Kalastria healer is fine for the fact that if he is left unchecked, the minor life loss/gain is enough to screw the game tempo. 1 lifegain/loss is 2 life difference. May not seem a lot but it is a huge deal actually. Personally he replaces Oran-Rief Survivalist on my list. On paper it should be workable.

September 19, 2015 10:42 p.m.

Brionac says... #20

I would rather play Lantern Scout or Ondu Cleric before I play the Healer.

September 20, 2015 5:41 a.m.

Sure, but don't forget 1 life loss means our job gets easier. The lifegain to sustain our gameplay is one thing, but the key component here is making opponent lose life slowly, turn by turn. Add that insignificant 1-2 life per turn with our allies attacking in, the damage is still considerable

September 20, 2015 9:33 a.m.

Brionac says... #22

Any +1/+1 Counter Ally would be a better play at any time in my opinion. Since they put out more damage.

September 20, 2015 9:37 a.m.

MadKat says... #23

I think you guys are talking about two different kinda decks. xxDSJJxx(gah, such an intense username, ;-) ) is leaning more towards the midrange feel/combo. In your particular list I'd replace the druid, mauler, and then the warleader. TBH, Oran rief is your 2nd most solid card. You're usually able to swing in for 4-9 damage with the oranrief by turn 4. Really though, you need to do a lot of playtesting, (like 30-40 games) to get a real feel for it. If you've played a lot with it already, you might be able to tell right away.

I think I would lean more towards having the healer as a 1 of, or maybe in the sideboard. I like the card a lot, but the problem is that in this deck I want it to grow. Now, I agree with xxDSJJxx that the card provides a lot of tempo, so it may make up for the lack of size.(it's not how big the worm is, but how well it wiggles...)

September 20, 2015 6:24 p.m.

Brionac says... #24

Have you decided on your changes for BFZ yet?

September 21, 2015 7:14 a.m.

MadKat says... #25

I know I am throwing in the flyer. I might take out one Kabira Evangel since its not something I want right away in my hand. The double black means I will probably have to put one more black source in my deck.

I'm still Pondering (lol) on how to run the mana base. Ally encampment is definitely a 4 of. I'm thinking of running reflecting pool in place of the city of brass. There are some problems with having it though. I won't be able to keep a one land reflecting pool hand with vial in hand. It also limits the mana type availability since it relies on having the 2 different cards on the field. My biggest concern is being able to cast scales consistently, and for that matter, collective company. It may be worth it to run more green sources or even green basic lands.

The new allies return to the ranks I think I will at least run as a one of. My only fear is being able to produce that black color consistently, which will mean some more mana tinkering, but hopefully with the addition of the extra black source aforementioned it should be fine.

I think the healer will probably replace the Ondu Cleric. I like the healer since it is more aggressive, and I always wanted that from the cleric.

September 21, 2015 7:49 a.m.