Description

(Amonkhet cards updated)

This deck is in celebration of Liliana's glorious defense at the battle of Thraben - by arriving on the scene at the head of a horde.

This deck is fast and can survive on 3-5 Swamps. The technique of this deck is simple: build a hoard, make them stronger, and destroy/discard anything that gets in the way.

First turn: You must draw at least two Swamps on your first hand. If stuck between Inquisition or Gravecrawler/Dread Wanderer, always choose the discard first. This would give you the upper hand at the onset of the game by knowing the opponent's hand early on.

This deck is meant to move fast so damage as fast as you can. If you would attack an opponent that has a possible blocker, as long as you can take the blocker to the grave, go on! In a game where your resources can be summoned back from the grave, you win.

The weakness of this deck is burn cards and anti-graveyard cards which the discarders aim to solve. Use Inquisition to remove Rest in Peace, Tormud's, or Lightning Bolt (which could instantly kill your Lords).

There are also threats of mass removal which Plague Belcher aims to prevent. Yes, you can bring back resources from the grave, but that would make a longer battle and the opponent might have time to set up his deck. Plague Belcher would make them think twice before casting a mass removal, knowing that on turn 4-5, you already have 6-8 zombies.

This deck also has a weakness to enchantments like Ghostly Prison or Sphere of Safety. Again, remove the threat early on or kill the opponent even before turn 5 to drop the Sphere. Since this deck kills through sheer number and strength of creatures (not to mention deathtouch by the Baron), attacking can be weakened if we're forced to pay 2 mana just for one attacker.

Remove creature threat instantly by Go for the Throat or Fatal Push. If it comes down to an opponent having more or the same number of creatures as you, give your Zombies menace from Lord of the Accursed. This would be more effective if you already have the Baron on the field, you can take more to the grave. Laugh as your opponents helplessly decide whether to block a creature with deathtouch and menace and lose creatures or receive damage from 5-8 4/4 Zombies.

Sideboard ideas:

For control deck, burn, Mardu - Duress, Collective Brutality, Lost Legacy, Wrench Mind, Mind Rot

For indestructible Gods - Dark Salvation, Harsh Scrutiny

For Dredge, mill deck - Bojuka Bog

Liliana couldn't be prouder

Suggestions

Updates

Comments

nastalgia says... #1

I think your plan in your deck is to set up in turn 4 and up. They say that modern is a turn 3 format, so you need some removals or hand disruption in early game to buy time. My suggetion is remove the planeswalkers. Add some removal (e.g. Fatal push) or discarder (e.g. Inquisition of kozileks). Card that fill your graveyard like thought scour. Prized amalgam is a good U/B creature.

February 11, 2017 5 a.m.

rus@0495 says... #2

Thanks Nastalgia. I tried to heed you advise. Though I don't Inquisition yet, I've made do with Harsh Scrutiny and Duress. Playtested it with a white enchantment deck and liked it. Having an opponent discard ability at the first 3 turns really gave my deck more time to set up. Thanks!

February 17, 2017 10:26 p.m.

Sargeras says... #3

I have to agree with nastalgia here, this deck needs action or it will just get run over in the current metagame. If you want to make this deck truly competitive, you'll need to make some changes.

  1. Having tried to brew a Blue-black Zombies build myself, I can tell you that the blue splash really isn't worth it unless you are running Prized Amalgam and cards like Thought Scour for card draw and access to more resources. The only other reason I'd see a reason for splashing blue is to run something like Echoing Truth to remove an Ensnaring Bridge or something of the like. I personally think that a mono-black Zombie build would be far more successful and consistent, but that's up to you.

  2. Every black decks needs some form of discard to survive in the current modern meta, the best options for this are Thoughtseize and Inquisition of Kozilek, although there are budget versions like Wrench Mind and Distress which may work in certain metas, but they are not the same and should be treated like they are on the same power level.

  3. While Grimgrin, Corpse-Born, Cemetery Recruitment,Skirsdag High Priest, and Dark Salvation are cute cards that have some synergy with the cards you play, they are all too slow, as Modern's turn 4 kill rate is exceptional, and you will be dead long before these cards will have any effect on the game.

  4. Black has an incredible amount of outstanding removal options, and Bone Splinters is not one of them, and the reasoning is simple. Over half the decks in format, (from Infect to Titanshift) can kill you on their turn, whether it's by an Inkmoth Nexus or Primeval Titan and sorcery speed removal can't target them. Some of the best options for this are Go for the Throat, Victim of Night, and Fatal Push, as these cards can kill the majority of creatures and manlands that are floating around the modern format.

  5. Black has some outstanding Zombie cards that you could be playing, cards like Geralf's Messenger, Cemetery Reaper, Death Baron, Lord of the Undead, Lifebane Zombie, Cryptbreaker and Phyrexian Crusader.

  6. I'd try to make room for Collective Brutality, this card is outstanding against many of the decks that mono-black is not good against, such as burn.

March 8, 2017 1:17 a.m.

rus@0495 says... #4

Thank you for you insight, TeamSDBags! I really have problems hastening this deck. I'll try build a deck around the cards you've suggested because I really, really want to make this deck competitive.

March 8, 2017 2:13 a.m.

I would recommend dropping off Diregraf Ghoul, hes just so slow any bland imo, maybe swap him out with some Dread Wanderer cause then you can atleast bring him back or if you want a good 2 drop Relentless Dead

April 18, 2017 10:45 p.m.

rus@0495 says... #6

Thanks SpiritoftheSands! Yeah I'm actually still looking for a good 1 drop card. My problem with Relentless Dead is he's such a mana drainer!

April 18, 2017 11:17 p.m.

Its basically when relentless dies you are tapping one mana for a new one, think of it more like card draw and sustaining a hand size, Ive found this to be one of the harder things to do in aggro.Also there is a card called "Dread Wanderer" coming with Amonkhet but he isnt in the registry yet, hes pretty much a combo of Relentless Dead and Diregraf Ghoul with one less toughness

April 19, 2017 9:03 a.m.

rus@0495 says... #8

Haha Amonkhet has good cards for a Zombie deck haha thanks again SpiritoftheSands!

April 19, 2017 10:23 p.m.

TheSurgeon says... #9

May I suggest Altar's Reap over Sign in Blood? Why not sac a creature that's easily returned like Gravecrawler or something really handy like Geralf's Messenger with a Plague Belcher in play and lose nothing out of the deal?

Nice fun zombie deck. +1

May 2, 2017 7:01 p.m.

rus@0495 says... #10

Thank you so much TheSurgeon! I was using Sign in Blood before but thought it was too slow for the previous cards in this deck. I will try Sign in Blood again with the Forge app :) Thank you! :D

May 3, 2017 5:58 p.m.

Filipp_bor says... #11

cryptbreaker?

May 15, 2017 5:59 p.m.

rus@0495 says... #12

Hello Filipp_bor! Yes I am actually looking for a room for Cryptbreaker and Collective Brutality. I'm thinking of moving Plague Belcher to the side and reduce Grasp of Darkness to two. What do you think?

May 16, 2017 5:29 a.m.

Filipp_bor says... #13

i run 3 plague belcher and 3 gerald's messenger, and they works nice. About removals, i prefer Fatal push (tragic slip)

May 16, 2017 7:39 a.m.

Filipp_bor says... #14

for cryptbreaker remove sign in blood)

May 16, 2017 8:03 a.m.

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Compare to inventory
Date added 5 months
Last updated 1 month
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.92
Tokens 2/2 Zombie, 1/1 Human Cleric
Folders Ideas
Views 2216