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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.








slvstrChung on
*Yawn* Time to hit the Sac
2 weeks ago
Wizards have been playing in the Bone Splinters space ever since that card came out. Now they come with modes for your oblation: Bone Shards lets you discard a card instead, Embrace Oblivion lets you sac an artifact; Powerstone Fracture costs more but lets you zap a planeswalker. Your deck can't really take advantage of any of these modes, but this gives you some tools in case you want to shift the deck's focus.
amarthaler on
Cheesecake Factory
2 months ago
Cool concept, +1. Maybe some Bone Shards for removal and Blood Fountain just so you don't miss the recursion?
kamarupa on
The Orphan Crushing Machine
5 months ago
You can probably add "budget" to the deck's hubs.
I don't think you should necessarily, but adding black would open up quite a few nice spells such as Viscera Seer and Bone Shards or even Flesh Allergy as a wincon
leovolt884_ on
Raze, Rebuild, Reclaim
6 months ago
I may be stupid, but how are you casting snuff out?
In terms of suggestions you could probably go 20 or 21 lands in a deck where lands matter so much. I don't think Rubblebelt Maverick is actually helping that much to run 4 of it. I think what would be funnier is jam 4 Raze and run 2 or 3 Skyshroud Ranger or something of the same effect. Maybe make a small engine with Groundskeeper to return lands and then put them directly into play from your hand.
Another direction you can take it is just have one REALLY GOOD land and sacrifice the rest. Enchant a land with Wild Growth and Utopia Sprawl and just focus on keeping one or two enchanted lands around and keeping your opponent down to one or two mana while you have 3, 4, or even 5. Stone Rain is also an iconic card. This deck seems to really want to play black. Bone Shards can help you bin an early land to play a turn 2 wurm. Village Rites is excellent card draw and can keep your hand full of lands for afforementioned Skyshroud Ranger type effects. Black loves to sacrifice for cheap and while Improvised Club is a great use for Akki Blizzard-Herder more sacrifice outlets would be more consistent.
I don't really like Werebear in this deck because I think it will just take too long for it to become a 4/4 and it isn't an effective beater if you have to end up using it for mana to cast anything. Maybe consider Bayou Groff or Burning-Tree Emissary. This deck looks kinda funny and it makes me want to make my own version
Cloudy2024 on
Kuroikage
8 months ago
Bone Shards are always helpful to kill any size creatures and discard cards.
Taida on
Esper reanimator
1 year ago
wallisface thanks for the recommendations, I will try all of them to see what sticks. However, changing all the interaction for Bone Shards makes some sense, but I would still prefer to have some instant speed removal, so I might only substitute part. I will also for sure include Unmarked Grave, maybe substituting Gifts Ungiven and Lively Dirge. I will regardless try how does it work with less lands, as I have maybe added too many.
wallisface on
Esper reanimator
1 year ago
Some thoughts, keeping in mind your budget:
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I would swap both Cut Down and Murderous Rider for Bone Shards. Rider is too slow, and Cut has too-few options for targets. Bone Shards deals with almost any threat, while letting you discard a reanimation piece into the graveyard.
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I would suggest running the full playsets (4-ofs) both Faithful Mending and Tainted Indulgence. To make room for those five cards i’d suggest ditching Gifts Ungiven, Lively Dirge, (both too slow), and a single land.
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I think your land count can go down to 23. In addition to the land removed above, i’d suggest getting rid of another, as well as the Terror of Towashi, to run 2x Unmarked Grave and a single copy of Unburial Rites. The Unmarked Grave can put anything into your graveyard for just 2 mana, which could include the Rites to flashback, if you already have a creature target.
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