|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Uncommon|
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Creature — Ogre Warrior
, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to target creature, player or planeswalker.
Bolrac-Clan Crusher Discussion
2 months ago
I am usually pretty good at figuring out which colors I should go with when assessing a limited pool, but this group of cards has me a bit puzzled. I have created 3 deck ideas and was wondering if you all could help me with determining which one would be the best option.
Temur Deck running 17 lands
The idea with this deck is to play bigger 4-6 drop threats and us the adapt mechanic along with the Bolrac-Clan Crusher to remove the counters and use them for direct damage. This deck is running the following guildgates for the colossus and mana fixing: x2 Radkos, x2 Gruul, x1 Simic, x1 Gateway Plaza. My concern with this deck is that I can get overwhelmed fast and not be able to catch back up.
Radkos #1 running 17 lands
Move into a Radkos build so I can more consistently use Theater of Horrors when I draw it. This may also allow me to use Skewer the Critics for the spectacle cost more often. I have x3 Goblin Gathering , but worried that this card is not going to be what I am hoping it to be. I kept the radkos GG, gruul GG, and gateway plaze in to allow for me to run the colossus still. Should I take out Flames of the Raze-Boar out of this build since I only have the colossus that is true 4 powered creature?
Radkos #2 running 16 lands
I dropped the colossus, but I am still running x2 Radkos guildgates. I added Ill-Gotten Inheritance , Orzhov Racketeers , and Vizkopa Vampire in place of the Colossus, x1 land, and Flames of the Raze-Boar .
I am thinking that the temur deck will be more interactive and has the bigger creature threats, but the radkos builds will provide me with more consistency. I wish there was a way I could try these two decks out first before starting the tournament...lol. Any input is appreciated. Thanks!
2 months ago
ZendikariWol - Are you sure you read Combine Guildmage properly? It's second ability literally removes counters from creatures. So far we have three: Galloping Lizrog, Combine Guildmage, and Bolrac-Clan Crusher, and they are all at uncommon to boot. Plus there is the rare Biomancer's Familiar that allows for additional adapt.
It isn't a lot, and I'd like to see more for sure, but there is support for counter removal.
Also, Standard merfolk just got a nice boost:
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