Community Set Morglen Summary
Community Set
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1 September 2011
3816 views
###Information about Morglen.
Morglen is filled with wide reaching Savannah and glades, but as one ventures deeper and deeper into the forests and farther from the heart of morglen, the ground becomes slightly bogged and more desolate.
###Storyline/history
In this shard there are two Major tribes, the Gladeparters and the Tharin'l, both of elves. The Gladeparters are centered around true democracy and hold their tribal council with the Tharin'l though they get along less and less as the year go on. Both tribes believe in order in nature and are willing to die for it. Nature is nearly worshiped by these elves in a religious fashion. The Gladeparters led by Doreer, the elder, follow the normal worship of nature and realize the plans of the youth around them but decide as a group to not devise a plan against them. All that they concentrate on is that nature and right will prevail and that they will gladly die protecting both.
Both societies have the technology level of an iron age society. They have Iron weapons and armor, yet their buildings are more hut like in nature, some on the ground and some in the trees. Neither architecture nor creating artifacts is a focus of this nation.
###Themes
The major themes and keywords of Morglen are Recursion/resurrection, Regeneration, life loss, and ramp
###Creature Types
The creature types of Morglen are : Elf, Beast, Plant, Treefolk, Troll, Zombie, Centaur, Wolves
Subtypes include: Rogue, Shaman, Druid, Necromancer.
#Themes/Mechanics
### Morglen Mechanic
After Voting, the new mechanic is Memento (When this creature dies, if it wasn't a token, put a token that is a copy of this creature onto the battlefield.)
### Others
The mechanics of course include the evergreen keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance) and Memento.
####The general themes according to the voting are Regeneration, Hexproof, Reach, landwalk, Recursion/resurrection, and Ramp.
1 September 2011
3816 views
In this shard there are two Major tribes, the Gladeparters and the Tharin'l, both of elves. The Gladeparters are centered around true democracy and hold their tribal council with the Tharin'l though they get along less and less as the year go on. Both tribes believe in order in nature and are willing to die for it. Nature is nearly worshiped by these elves in a religious fashion. The Gladeparters led by Doreer, the elder, follow the normal worship of nature and realize the plans of the youth around them but decide as a group to not devise a plan against them. All that they concentrate on is that nature and right will prevail and that they will gladly die protecting both. Both societies have the technology level of an iron age society. They have Iron weapons and armor, yet their buildings are more hut like in nature, some on the ground and some in the trees. Neither architecture nor creating artifacts is a focus of this nation.
###Themes The major themes and keywords of Morglen are Recursion/resurrection, Regeneration, life loss, and ramp
###Creature Types The creature types of Morglen are : Elf, Beast, Plant, Treefolk, Troll, Zombie, Centaur, Wolves Subtypes include: Rogue, Shaman, Druid, Necromancer. #Themes/Mechanics ### Morglen Mechanic After Voting, the new mechanic is Memento (When this creature dies, if it wasn't a token, put a token that is a copy of this creature onto the battlefield.) ### Others The mechanics of course include the evergreen keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance) and Memento.
####The general themes according to the voting are Regeneration, Hexproof, Reach, landwalk, Recursion/resurrection, and Ramp.
Many of you have asked how artwork will be added to the cards. Well now is your chance. If you have artwork for one of the cards, submit it to [email protected]. We will review the art and probably add it to the card unless it is just completely off the mark.
You will get a chance to participate in the rest for common and uncommon cards.
September 18, 2011 6:19 p.m.
I just realized that sac abilities on creatures with memento are quite often broken. For example, you can sac Pathcutter Zombie twice on the turn it enters the battlefield. Personally, I would prefer that abilities like that include tapping as a cost.
September 18, 2011 6:52 p.m.
I actually agree with Dude, it would make pathcutter much less broken but as it is it ramps twice and blocks twice with no drawback.
September 18, 2011 6:55 p.m.
The sac ability being strong is why those cards were chosen. A card with a one time ability that does that is a common, so twice is a rare.
I would not say broken though. There were plenty of persist creatures just as strong.
September 18, 2011 6:57 p.m.
I wasn't saying that Pathcutter was broken, just that sac abilities are much more powerful.
September 18, 2011 8:09 p.m.
Joshwarudd says... #8
The rules text for memento on Unending Death is a little off... just wanted to point it out
September 19, 2011 8:03 p.m.
this --> that?
gain --> have?
Memento--> memento?
omit "the"
Making the change
September 19, 2011 8:06 p.m.
shadowdart says... #10
Dasvol is anti-momento, so why is it in the momento shard? I could understand if it was the creature with momento going into exile.
November 17, 2011 10:33 a.m.
Dasvol is anti-memento because he is of a tribe of elves that disagrees with necromancy
November 17, 2011 11:25 a.m.
flavortext idea for Unending Death: "Just die for now. We'll call you when we need you."
December 17, 2011 1:43 a.m.
SpaceCommander says... #13
Shouldn't Undead Ravager say "Gets +X/+X until end of turn, where X is that creatures converted mana cost"? I'm pretty sure that's the formatting for similar cards.
Also, a question about the flavor. If there are two distinct tribes, shouldn't one of them be G/B and the other be G/W? The storyline bit as it's written now seems like they're both governed by the same entity. If they are, and they are getting along less and less each year, I'd see that as leading up to a split in the next set. Have the tribe have one name for the first set and be G/B/W, then have the split happen in the next set. Just an idea.
January 21, 2012 4:16 a.m.
Renegade-Punk says... #14
Dasvol seems to be W/G only, I see no black about him. also, the rules text on quite a few cards is off. and a bit plain wrong for some.
March 19, 2012 12:03 p.m.
examples? And these are the first draft of cards. during playtesting wording will be fixed, but if it's something obvious then we can change it sooner
March 19, 2012 12:37 p.m.
I know it was already brought up, but I think that the reminder text for Unending Death should say, "Whenever a non-token creature dies, put a token that is a copy of that creature onto the battlefield." Or, "Whenever a creature with momento dies, if it was not a token, put a token that is a copy of that creature onto the battlefield." Also, I think it should say, "All creatures gain momento until end of turn." I have to say though, everyone did a really good job with these cards. :) I really like them.
March 19, 2012 3:04 p.m.
Lingering pursuit is overpowered. Just the idea of getting any creature out on turn 2 is ridiculous.
May 3, 2012 5:10 p.m.
That means you have to have gotten a good creature into your graveyard on turn 1. While possible with, say, Entomb, I hope nothing of that power gets into the set.
May 3, 2012 8:31 p.m.
Try to remember all that we still have to play test all of these cards. Some will change. I promise you that. Also this is not that much better than Exhume.
And you can do the whole more on turn 1.
Swamp, rit, entomb norn, bring her back.
May 3, 2012 8:50 p.m.
Lingering Pursuit Is Nutso!
At least make it Sorcery. Any creature who has power and lifelink like Griselbrand breaks this card.
May 14, 2012 4:30 p.m.
Thaifortune says... #22
Shouldn't Rising Earth's text be 2 parts? Similar to Bone Splinters and Kuldotha Rebirth ?
As an additional cost to cast Rising Earth, discard a card from your hand.
Put up to two lands from your graveyard onto the battlefield.
May 24, 2012 1:44 p.m.
you are correct. i will correct that in the final version
May 24, 2012 2:02 p.m.
http404error says... #24
I really feel like White is missing a large part of flavor in this shard. It doesn't even have creatures with flying, although White and Black both have flying creatures.
May 24, 2012 8:29 p.m.
ravengamer93 says... #25
Don't worry 404, my only submission was a useful 1/1 flying white. it has prowhite , all for 1 white mana. i thought after EDH got big Serra Ascendant needed something to block it.
PS its an Angel Dog(Beast if need be) if picked expect adorable art.
May 26, 2012 12:19 a.m.
KayoCasari says... #26
I hope I'm not overstepping. I've noticed major errors in the rules text for many of these cards. Please consider these changes:
Undead Ravager
Sacrifice a creature: Undead Ravager gets +X/+X until end of turn, where X is the sacrificed creature's converted mana cost.
Lingering Pursuit
("Lose 5 life" should be "you lose 5 life".)
Journey to Revelation
Enchant creature
Enchanted creature gets +2/+0 and has memento. If enchanted creature is a token, it gets +0/+2 and has vigilance.
When enchanted creature dies, you may return Journey to Revelation to the battlefield attached to target token creature.
Elves of Anarchy
(Memento should be lowercase.)
Unending Death
(The reminder text should read "When a creature with memento dies, if it wasn't a token, its controller puts a token that's a copy of that creature onto the battlefield.")
Life Force of Morglen
("If a token" should be "whenever a token".)
Darkened Glade
(Modern rulings on lands state that land cards with enter the battlefield effects should trigger before they enter the battlefield to avoid exploitation such as landfall. Therefore, the rules text should read "If Darkened Glade would enter the battlefield, you may pay 1. If you don't, put it into its owner's graveyard instead.")
Palus Lizard Tail
Flash
When Palus Lizard Tail enters the battlefield, choose target creature. The next time the chosen creature dies this turn, return it to the battlefield under your control at the beginning of the next end step.
2, sacrifice Palus Lizard Tail: Add BGW to your mana pool.
Rise Again
Choose target creature card in a graveyard. If you control a permanent with the same name as the chosen card, return that card to the battlefield under your control. Otherwise, exile that card.
Tharin'l Pack Rider
Tharin'l Pack Rider gets +1/+1 for each other permanent you control named Tharin'l Pack Rider.
Tharin'l Pack Rider has trample as long as you control three or more permanents named Tharin'l Pack Rider.
Rising Earth
As an additional cost to cast Rising Earth, discard a card.
You may return up to two target land cards from your graveyard to the battlefield.
May 26, 2012 12:25 a.m.
I assume that Soul of Dawn is another card? Or is Sunthorn Ravager just typo'd?
June 6, 2012 7:02 p.m.
JamesHughes says... #29
Change Zyanth'l. 0 0 and 0 isn't very good, because it defeats the purpose of having a planeswalker. Plus, her ultimate isn't very good. Might I recommend,
+1 search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library,
0 Return target creature card from your graveyard to your hand.
-7 Return all creature cards from your graveyard to the battlefield. Target creature gains Memento until end of turn.
The ultimate isn't that much, seeing as she starts with 3 loyalty, and will promote elf graveyard decks. Buried Alive a couple good creatures, and then ultimate Zyanth'l, returning them all the the battlefield. Or you could run some sort of Frites, with card:Tracker's Instincts and Mulch .
June 8, 2012 3:27 p.m.
I disagree that it defeats the purpose of a planes walker. It depends of course on what you veiw the purpose of a plane walker to be. Even if you look at it from a fActor standpoint an all zero planes walker has a loyalty that is not effected by his or her actions only by his or her physical resiliency.
I love the idea. And the rest of the design team and community did as well. It is an original and useful design. But it is not overpowered
June 8, 2012 7:03 p.m.
JamesHughes says... #31
The only problem I really have with it is that with most planeswalkers, if an opponent deals damage to them, there is a way to recover that damage. With this planeswalker, damage is permanent, unless you use this in modern or legacy with proliferate. But, whatever. I'm outnumbered, so be it.
June 8, 2012 8:23 p.m.
JamesHughes says... #32
Lol, completely random, but I was uploading a card, when I read that insects aren't allowed in the set. I got really dissapointed, because I thought that the insect I had made was good. Is it really just the subtypes you put on the page, or can I use others?
June 8, 2012 8:25 p.m.
You can use others if it really makes sense for the card. If the card could work as a different creature type just as well then don't.
June 8, 2012 8:58 p.m.
Just thinking that a Planeswalker-based shard would be cool- spells that search for them, ressurect them, etc. Also only rare planeswalkers would be cool!
Ex. Plane's Shaper (2)(U)
When * enters the battlefield, search your library for a Planeswalker card with cmc 3 or less and put it into play with 1 loyalty counter. Then shuffle your library.
1/1
June 9, 2012 5:09 p.m.
JamesHughes says... #35
skyb0rg, i think that the problem with that is that planeswalkers are expensive. Most of them cost over 10$, and some even cost up to 25$. I think that the idea is good, but not practical. However, I think a couple planeswalker-based cards would be good. I like your Planesshaper card, but I think it's a bit underpriced. 1 loyalty planeswalker AND 1/1 for just 3 mana? I got a 1/1 and a bounce effect with AEther Adept . Maybe 5 mana, and 2 loyalty?
June 9, 2012 10:46 p.m.
Ya, but a planeswalker that actually costs 3 or less is going to only have the + ability be like +1, so it can't really defend itself. Also, I think that just rare walkers woule be nice, so they are not as expensive. I see what you're saying though, maybe a 0/1 for 1UU?
June 10, 2012 8:33 a.m.
Maybe the set could also have kill cards for them, so the walker wouldn't even get a chance to do anything other than its +1. Maybe something like
Shared Loyalty (1)(U/B)
Sorcery
Move all loyalty counters from one planeswalker to another
could reliably kill the guy while
Loyalty Removed (U/P)
Counter target activated ability of a planeswalker. If you paid the life, you lose the game at the begining of your upkeep unless you pay (U).
could stop the ultimate. Everything would balance out when you also focus on how to hate on them
June 10, 2012 8:47 a.m.
JamesHughes says... #38
Purge of the Spark: B1
Destroy target planeswalker. It's controller put's an X/X avatar creature token, whose color is that of the destroyed planeswalker. Where X is the number of loyalty counters the destroyed planeswalker had on it when it was put into the graveyard.
June 10, 2012 7:59 p.m.
JamesHughes says... #39
The only problem with Loyalty Removed, is that it doesn't work for turn one. If a player cheats out a planewalker on turn one, (Maybe with a Dark Ritual ) there's no way to Loyalty removed it. I think it should be
Curse of Untrustworthy Nature: UUXAura, CurseEnchant Player~ Enters the battlefield with X charge counters on it. Whenever a planeswalker enters the battlefield under that player's control that player removes X loyalty counters from it.
June 10, 2012 8:08 p.m.
That makes sense, but maybe more on a Legendary Creature. And remember, if you get a liliana turn 1, and you're only discarding 1 card, i think that just a "counter ability + destroy walker" for 2 would be good, maybe (U/B)(U/B) instant.
Thalia, Ghost of Thraben (1)(B/W) Legendary Creature--Human Spirit Multikicker W Defender, Flying Enters w/ that many +0/+1 countersWalkers your opponents control enter with x less loyalty.
Shantar, Lord of the Multiverse (3)(W)(U)(B) Planeswalker--Shantar +2: Discard your hand, then search your library for a Planeswalker and reveal and put into hand. 0: Walkers enter with 3 more loyalty this turn -4: Emblem with "You may activate abilities of Planeswalkers at any time you could play an instant (once each turn)" 6 Loyalty
I like the idea of the whole Loyalty theme, pretty fun to make a set.
June 10, 2012 8:22 p.m.
ravengamer93 says... #41
:( aaaw how sad, two people who can't beat a planeswalker deck so they play makebelieve. Ok i'll make one too GG "Double the counters on target permanent. it'll happen... if they make negative cards they will make positives. yes i know i suck at trolling.
June 10, 2012 8:39 p.m.
Ok well those are all cool ideas guys but they are not really for this set. Sounds like a great forum topic.
June 10, 2012 11:16 p.m.
JamesHughes says... #43
ravengamer93, it's an idea for a set, not makebelieve. Yeah, you suck at trolling. Don't start at the bottom of a post then decide to comment when you only know part of the story. skyb0rg was talking about a planeswalker based set, so we were talking about anti-planeswalker cards. I guess it all boils down to, "Go be an asshole somewhere else," and "Don't waste the space that someone could be using to do something actually productive." (Btw, I like the double counters bit, but GG sounds a bit underpriced. Sigarda, Host of Herons and Blessings of Nature and Increasing Savagery would make that really really overpowered.)
June 10, 2012 11:24 p.m.
JamesHughes says... #44
Counter abililty + destroy planeswalker for 2 DUAL MANA?! way way way way way overpowered. Maybe, 1B or 1U for either of them, but not for both. I'd say that it would cost 4-5 mana, 5 being with dual mana, and 4 being soemthing like UB2. btw, dual mana isn't evergreen.
I think shantar should be URBGW, since he is lord of the multiverse. I've been working on a set about the edge plane of the multiverse (Source of mana), and I had to make a giant elemental planeswalker, URBGW. (Sarein, Eclipse Born). The first set in the block also has Sarein creature for Inf mana, which can only be accessed by this one card in the set. But, i'm completely off topic here.
Bottom line, we should make a new topic for this idea, seeing as we're spamming the Morglen topic with posts about planeswalkers.
June 10, 2012 11:33 p.m.
OK well I don't care about any of that. It doesn't belong on this thread
June 11, 2012 8:49 a.m.
see the current challenge for when it ends voting happens after the designs come in.
June 12, 2012 9:40 a.m.
GreenShade says... #48
Is this project still alive?
I was working on some cards for an "Alara inverse" theme a few months ago, I made BGW plant creatures and some support for them - I'd like to share them is anyone is interested.
mozerdozer says... #1
The flavor text on Anarchy Elves seems rather redundant now that I read it. The first sentence already implies the second. This set is also missing the Legendary Enchantment. Other than that it seems nice. It was the only set I was here to watch as it developed.
September 18, 2011 6:16 p.m.