TheoryCrafter
Deckling -
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Card creation challenge...
#2
Bread and Battle
Sorcery
As an additional cost, each opponent creates a food token.
Choose a creature you control. It fights target creature you don't control. The controller of the winning creature creates a gold token. Repeat this process process any number of times.
"We feed them, and then we entertain them. What better way to keep the populace distracted?"
Create a dragon that has mount. It must have a bonus if its mounted by goblins and/or Orcs.
September 25, 2025 10:53 p.m.
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Custom set help...
#3
Crabs, Homarids, Crayfish, Shrimp, Trilobites. IRL, some organisms have been found near vents that give off high amounts of heat at the bottom of the Ocean, so this can justify flavoring them with red. Have a bundling theme like Outlaw only call it Crustacean. And since all the other factions have swamps, it would make for awesome lore about fighting a forever war against an enemy that can get to you, but you can't get to the enemy.
Or replace Grixis with Esper(Vulture looking Aven with a Control/Stax strategy disguised as Group Hug) as the last faction and leave the big bad as a single legendary Grixis creature that can synergize well with spells from any of the other factions.
May you draw well!
September 25, 2025 4:40 p.m.
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wolfs test...
#4
Yer good! You had Ulrich of the Kallenhorde in the deck and a lotta one of so I was a little thrown off. Thank you for clearing things up.
As for further deck building advice, both CNG_Stream and legendofa handed you some solid advice. As for advising you with what you currently have, My suggestions are these:
-Remove Spidery Grasp, The Chase Is On and Punish the Enemy. The former two cards give you keyword abilities and TCIS gives you a means to draw, however when it comes to creature kill, you already have cards that can cause noncombat damage to blockers and fliers. When your ramp is limited to two land tutors, PtE is more often than not going to take around 5 turns to cast.
-I concur about removing Shed Weakness. You already have plenty of permanents that up your power and/or toughness. If you insist on keeping it, then move it to the sideboard as means of using it on a creature getting damage from creatures with infect or wither.
-Remove Pack Guardian. While it does give you a wolf token, 4 mana and a discarded land is, in my opinion, more of a cost for this deck than Raised by Wolves.
-Move both copies of Kessig Wolf Run back to your mainboard. This will work as a late game trample maker that will give you an option when you're getting blown away by counter spells. Plus, you are very short on lands.
-Speaking of lands, if you make all these cuts, they will keep you at an average mana cost per card of around 2.5 with now 40 spells remaining. This will allow you a 2:1 ratio on spells to land. You'll also have to make changes to your lands to where you have more forests than mountains because your spells lean heavily into green. How I would do it exactly would be a whole wall of text in and of itself. Suffice to say your lands, in my opinion should consist of 12 Forest, 1 Gruul Gate, 2 Kessig Wolf Run, 4 Mountain and 1 The Autonomous Furnace. And this is until you can expand on your collection.
-As for future changes to the deck, Artifact, Enchantment and Graveyard hate are your biggest need. Return to Nature is your best bet, but I wouldn't rule out Fade into Antiquity or Tear Asunder(if you can live without access to the kicker cost). Second biggest is more Ramp. My suggestion is replace the lifegain spells with land tutors. After that it's all about which direction you want to go. If you still want tokens, an eventual investment into any combination of Doubling Season and Primal Vigor should be a consideration.
Well, that's all from me unless you have any questions. Thank you for reading me out and I hope this helps. Happy Hunting!
September 25, 2025 3:51 p.m.
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Card creation challenge...
#5
My bad! The Static ability is supposed to say, "Instants, Sorceries and Activated abilities have 'Overload '".
September 24, 2025 8:01 a.m.
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Card creation challenge...
#6
Ral, The Living Storm
Legendary Planeswalker- Ral
Instant or Sorcery spells in your hand gain "Overload ".
0 Create a red elemental creature token named Lightning Elemental with 4/1 and has haste.
0 Until the end of your turn, whenever you cast or copy an Instant or Sorcery spell, Proliferate.
0 As an additional cost to this ability, remove 1000 loyalty counters from this Planeswalker. Target opponent loses the game.
-X Draw X cards. Unless you cast X or more spells this turn, discard X cards, minus the number of spells you cast this turn.
3
Create a spell around following flavor text: "Flattery is disloyalty, my king. If you want the truth, you better be ready to hear it."
September 24, 2025 7:47 a.m.
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Did Anyone Else …...
#7
The black leather suits were not comic loyal but had a tad more realism. In terms of physicality leather gives you more protection from physical blows than spandex and the black color allows the heroes to operate with a measure of stealth at night. They also give a psychological effect.
Making them black hides blood and dirt better than brighter materials, giving an aura of toughness. Black, despite several superheroes in the 1990's wearing it, is still seen by some to be a color of evil. So if you see people in black doing good things you're more likely to trust them. Plus it works into the sort of discipline Cyclops tries to instill in the team, which has probably saved lives.
I don't think the suits are coming back. Having the suits gave 20th Century Fox the room to not flood the film with a lot of backstory, relying on dialogue and several other scenes to flesh out the origins. With Marvel looking to bring the X-Men into MCU they're going to take their time on the origin story.
September 23, 2025 2:24 p.m.
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wolfs test...
#8
Have you considered Arlinn, Voice of the Pack? This will help to strengthen your wolves.
Before I can help you further I wonder if you can clear something up. Do you intend for this to be a modern deck or is this just a step towards making it a commander deck? Also, are these all the cards you have available? If so, is this list the exact number of copies you have? Thank you for your patience.
September 15, 2025 8:33 p.m.
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Card creation challenge...
#9
Community Grid
Enchantment
Whenever a player plays an adventure or saga; or investigates, scries or surveils; or create one or more food tokens, each player may draw a card. Then each player mills X where X is the number of people who did not.
It was the Futurists of Kamigawa who proposed to bridge the divide between Ravnica and Avishkar with a shared information network. However, their Emperor feared it do the opposite.
Create an Artifact card with the following Oracle text. It is your job to complete it:
If you control an enchantment named Community Grid...
September 15, 2025 7:46 p.m.
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Card creation challenge...
#10
Bregtha, Littjara Expatriate
Planeswalker
~ has all Planeswalker types
+1 Until the end of your turn, target land you control has every nonbasic land type.
0 Until the end of turn, ~ is a 1/1 shapeshifter creature with Changeling.
-7 You get an Emblem with "Instants, Sorceries and Enchantments without changeling, get changeling.
3
Bregtha is a Planeswalker Changeling. They were introduced to the multiverse by Kasmina and spent a short time with Nissa starting after the events of Zendikar Rising and ending before the events of Phyrexia: All Will Be One. Create a card that explores Bregtha's lore. If you choose to do so through a Planeswalker spell it must either be colorless or or the colored mana required to cast it may be any color as long as it's hybrid.
September 11, 2025 5:49 p.m.
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Said on Nicklaffy2302...
#1Hey, Nicklaffy2302! Thank you for the upvote!
September 28, 2025 6:33 p.m.