Is there a way of making a land enchantment artifact creature planeswalker?

Asked by ThiagoMaia 13 years ago

What is the game configuration that would make a permanent have the most permanent types in a game?

Rhadamanthus says... Accepted answer #1

With all the effects that add types, there are many possibilities. However, you have to start with something that is naturally a planeswalker. Here's one example:

Make the planeswalker an artifact with Liquimetal Coating , then March of the Machines makes it an artifact creature. Give the creature the Saproling creature type (Mistform Mutant , etc.), and use Life and Limb to make it a land. Enchanted Evening tops off the list of permanent types.

Tribal is a card type that can be either permanent or non-permanent. Because of the lack of effects that can add the types, it's probably impossible to make a card that has both the planeswalker and tribal types, but Magic is large and complex enough that there might be an exceedingly strange corner case (probably involving card:Volrath's Shapeshifter, Mirrorweave , and the end of all life on earth).

October 16, 2011 4:04 p.m.

ThiagoMaia says... #2

Wow, really easy, then I bet that are several other ways...

October 16, 2011 4:08 p.m.

KorApprentice says... #3

Now the real challenge: Turn your Artifact Creature Land Enchantment Planeswalker into a sorcery-instant.

October 16, 2011 4:09 p.m.

deadmanwalking says... #4

I should probably preface this by saying that the Q&A section is generally for rules questions, and this sounds more like a forum question. I don't mind so much, but there are a lot of people who'll get on your case for that :P

It is indeed possible to make an artifact-enchantment-creature-land-planeswalker, although I'm not sure why you'd want to. It'd go something like this:

  1. have a planeswalker, say Venser, the Sojourner
  2. Enchanted Evening makes everything an enchantment
  3. Mycosynth Lattice makes everything an artifact
  4. Glorious Anthem will keep your lands from dying in step 5.
  5. March of the Machines makes everything a creature
  6. Xenograft or Conspiracy makes everything a saproling.
  7. Life and Limb makes everything a forest.
Venser is now an enchantment-artifact-creature-land-planeswaker-forest-saproling-venser. or something to that effect.

Then, since this scenario assumes you have everything you'd ever need to do whatever you want, you can throw in Artificial Evolution to make saproling into any type you want, and Mind Bend to make forest into any land type you want. Finally, you can play every other planeswaker, have your Experiment Kraj put a +1/+1 counter on all of them, thus becoming a amalgamation of every planeswalker, and your breaking of the game will be complete.

Enjoy :)

October 16, 2011 4:13 p.m.

MagnorCriol says... #5

I think this is a cool enough idea for it to stay here. And it's...sort of Q&A based. I'm not the only one with mod powers, though, so someone else might think otherwise. =p

So...do it with Jace, Garruk or Nissa, Leyline of Vitality in place of Glorious Anthem , and Xenograft instead of Conspiracy and you've managed to stay in blue and green. C'mon guys, it's just a two-color deck! Simple, right?

October 16, 2011 8:15 p.m.

BilgeRat says... #6

but why?

October 16, 2011 9:18 p.m.

KorApprentice says... #7

Exactly.

October 16, 2011 9:53 p.m.

MagnorCriol says... #8

Because this sort of silly thing is what makes Magic fantastic.

October 16, 2011 11:35 p.m.

Penumbra says... #9

And if you pull it off your opponent will concede out of pure amazement.

October 17, 2011 12:22 a.m.

ThiagoMaia says... #10

@Penumbra I totally would

@deadmanwalking I knew somebody would say this is not rules question. Anyway...

Wow, that Experiment Kraj sounds absurd, how would it work to use it's planeswalker abilities? Sort of you could use any number of abilities so you would need to use some to give it loyalty counters and then remove them for the other abilities? That would be so awesome...

@MangnorCriol I'm totally gonna do it someday...

October 17, 2011 3:01 p.m.

Penumbra says... #11

@ ThiagoMaia you can still use only one ability per turn, and because the experiment doesent have any loyalty counters to begin with youd need to use the + abilities first.

October 17, 2011 3:15 p.m.

Oh hay, new development. Use Artificial Evolution to change Life and Limb s type to dragon, and then Xenograft everything into a dragon. Use Kraj for Karn Liberated 's +4 and Sarkhan the Mad 's or Tezzeret, Agent of Bolas 's -4 or every other turn. Lol at your opponent.

October 17, 2011 3:33 p.m.

ThiagoMaia says... #13

@Penumbra you're wrong, I can use any number of times because Kraj is still not a planeswalker. I googled planeswalker creature and results showed that.

Anyway, I built the deck: deck:krajs-craziest-experiment Comment please.

October 17, 2011 4:10 p.m.

Penumbra says... #14

Umm no man im not, i dont know where you got that but nt only did i have this conversation with Rhadamanthus a few days ago but this rule proves it.

606.3. A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn and this rule applies even if its on a permanent that is not a planeswalker.

October 17, 2011 5:55 p.m.

MagnorCriol says... #15

Penumbra is correct. They specifically made that rule because of Kraj, to circumvent PW-spam via Kraj.

October 17, 2011 9:02 p.m.

Penumbra says... #16

I mean think about it, even Tezzeret, Agent of Bolas (who is the easiest planeswalker to animate via Liquimetal Coating and his own ability) and Kraj would be instant game because you could cycle through your deck until you could pull off tezzerts ultimate as many times as you wanted.

October 17, 2011 9:33 p.m.

Penumbra says... #17

And yes the combo is unlikely but still... that kind of abuse shouldent happen ever.

October 17, 2011 9:35 p.m.

ThiagoMaia says... #18

Hmm that sucks.

Are you sure they made it because of kraj? Because legacy can have way faster wins at instant speed that depend on less cards, and costs way less. Look at the cephalid breakfast deck for example.

October 18, 2011 11:11 a.m.

Rhadamanthus says... #19

The change was made because Planeswalker abilities were never intended to function in that way. Updating the rule to be tied to the Loyalty abilities themselves instead of the Planeswalker card type was the most non-disruptive way of making the change (it required no errata to any printed card, and was very easy to remember and understand).

October 18, 2011 11:58 a.m.

This discussion has been closed