Cards that are good for creature type-sharing decks?
Posted on Feb. 8, 2021, 4:44 a.m. by Aquilon97
Hi there! After a long time I'm just getting back into MTG. I'm building a deck base around all creatures sharing a type, not firm on colours but I'm thinking blue-green. I'm looking for cards, especially enchantments but any cards really, that synergize well with this sort of deck! Anyways I don't know the cards in modern very well yet so any help is deeply appreciated! Thank you!
Edit: The creature type is god. I wanna make a green-blue god deck, for fun. It should be effective, but I'm not making it to be overtly competitive. Just for fun!
I mean this is a situation where ya need to have a type in mind. In UG you have Merfolk (need Aether Vial tho). If you want to add RW to UG got Slivers.
There are no enchantments that see play in modern that help with this tho. People tend to go for creatures because they are both bodies to recieve buffs and easier to ensure they enter play (Aether Vial. Cavern etc).
Like in Modern the game can end turn 3-4 and castng a card that doesnt impact the board or apply pressure is not a good plan.
February 8, 2021 4:49 a.m.
For Modern (competitive) most tribal might be too weak, although Kaldheim did bring some God synergy along with it.
Another option you might play with is Shapeshifters, that go for every and any creature type if they have the Changeling ability.
February 8, 2021 2:03 p.m.
Modern-casual Gods support cards.
Cavern of Souls if you have money to burn
Colossal Majesty gives you some draw power, since Gods tend to have high power.
Neoform might be interesting, since all the blue and green Gods are 3-5 mana.
Keruga, the Macrosage would be cute as a companion. (Make sure you check the updated rules.)
February 8, 2021 3:05 p.m.
Modern competitive? I'd totally go Spirits. It was at a high point back when Humans and Arclight were decks, but it's made almost entirely out of cards that are good on their own. CoCo, Squeller, Dep o' Detention, Hierarch, etc. mean that the deck is just good in general. It's only real weakness should be your skill level and your budget.
You can also go Humans, or even Merfolk. Humans plays a lot like Spirits, with more interaction, more colors, heavier aggression, and also the manabase is stupidly expensive.