How useful is Deadbridge Chant?
General forum
Posted on May 6, 2013, 10:10 p.m. by acbooster
I'm thinking about building a deck with it, but I'm not sure how viable it really would be, since the deck would be mostly scavenging. How useful is it?
Well if your deck has a use for a Staff of Nin that mills you and maybe reanimates a dude it's great, but if you're more aggressive you'll probably not want it.
May 6, 2013 10:23 p.m.
sabrepaisan says... #5
I saw it used in a junk rites deck last friday and they made top 8. They used a couple deatbrite shaman to get rid of cards they didnt need and kept bringing out heavy creatures. It worked pretty well but im not sure how overall reliable it is going to be. I wouldn't run more than 2 personally.
May 6, 2013 10:29 p.m.
Ohthenoises says... #6
I feel it will be pretty useful in EDH as well, 6 mana for essentially a supercharged Phyrexian Arena isn't too bad.
May 6, 2013 10:35 p.m.
It is sweet in Jund midrange because you can bring back things like Thragtusk and removal like Putrefy
May 6, 2013 10:41 p.m.
I'm with Ohthenoises. It will probably make an appearance in Standard junk reanimator, but because you unless you can drop it and THEN untap, it is basically just a 6cmc Glimpse the Unthinkable . But yeah, I think it will get some testing in standard, and might be very good with the right support cards. Obviously, it won't see play in modern at all.
However, this card is MONSTROUS in EDH decks that can play it. Karador, Ghost Chieftain , Savra, Queen of the Golgari and Teneb, the Harvester love this card.
May 6, 2013 10:58 p.m.
ozzynomicon says... #9
It will be the new card for reanimator decks. There are not very many use out of mill cards when standard rotates. I could see if going into bug midrange later on cuz then deathrite can make use out of lands put into graveyards and psychic spirals can mill ur opponents. So it adds ur value back to the deck to redistribute to the gravyard for recursions to keep urself from milling out.
May 7, 2013 12:11 a.m.
ozzynomicon says... #10
Altho it could be part of 4 color reanimator with white added too. For angel of serenity and then armada wurms.
May 7, 2013 12:14 a.m.
NoSkillManiac says... #11
Screw it's standard potential, What about in a Teneb, the Harvester EDH deck? XD
May 7, 2013 1:23 a.m.
Agree with Ohthenoises and others. This runs pretty decent in my Golgari-themed EDH deck. Helped me reach threshold quickly for Far Wanderings , and kept reanimating things for me or at least recovering them to my hand, even without my Deathrite Shaman to tweak the graveyard makeup. In a matchup against my husband's Izzet deck, it netted me Vraska the Unseen at least twice afterhe initially got rid of her, not to mention re-summoning creatures he'd taken out.
In a deck that cares about cards in the graveyard (scavenge, reanimation, dredge, Boneyard Wurm and Tarmogoyf and their friends, etc.), it's a pretty handy way to load up your graveyard while still having that recovery option.
May 7, 2013 1:42 a.m.
fireteam: You don't draw any extra cards. During your upkeep, you choose a random card in your graveyard. If it's a creature, in goes onto the battlefield, if not, then it goes into your hand. Some people are put off by the "random" part of it but think about it. Cast this, use Elixir of Immortality to put all cards in your graveyard back into your deck and then use one of the many Desolate Lighthouse like options available to put whatever creature you want reanimated into your graveyard. Or cast a spell, get it back, cast it again, get it back, cast it again, etc. Insane with burn. Also use Deathrite Shaman for graveyard spot removal for anything you don't want to give a chance to return.
May 7, 2013 2:23 a.m.
What's the difference between returning a random card from your graveyard (that most likely came from your library) to your hand and drawing a random card of the top of your deck? If you don't get a creature, you (pretty much) draw a card anyway.
I don't see your logic here...I don't want to use a 3 card combo (over four colors, with one card practically useless [ Elixir of Immortality ]) to return stuff to my hand, when I get amazing card advantage (or free reanimation) for 10+ turns and then, only after that, start to return stuff that I played the previous turn.
May 8, 2013 9:06 a.m.
Ohthenoises says... #15
I'm currently testing it in Ghave, Guru of Binary. It seems promising so far in that I can Path to Exile then get it back next turn. It works particuallarly well with Academy Rector .
May 8, 2013 9:26 a.m.
@fireteam: I think the Elixir of Immortality suggestion was meant more for people who dislike the random aspect of Deadbridge Chant 's card recovery.
May 8, 2013 12:49 p.m.
Use DRS instead, two cards instead of three, and it's in the same colors. Plus it will help you.
Also, the return to hand is just as random as a draw...I'm not going to spend all these cards on a card gaining me card advantage. That's bad magic.
kitchen table: APPROVED
fireteam says... #2
The card pretty much reads:
Mill 10.
Draw an additional card at the beginning of your upkeep, if that card is a creature card, put it on the battlefield instead.
It can be more useful than a Staff of Nin , but you have to run creatures that are worth it (Thragtusk , Angel of Serenity etc.) I see it in some type of Junk Control, but it's kind of meh (until further notice).
Personally, I preordered 2.
May 6, 2013 10:20 p.m.