Can't Cast More Than One Spell Per Turn
Deck Help forum
Posted on June 5, 2014, 10:22 p.m. by DarkHero
I can think of a few, but I feel like there are some I'm missing, Curse of Exhaustion comes to mind first. I really thought there were several similar effects in the game. I'm hoping you guys can raddle them off for me. It's for a new deck deck I'm working on, big picture Werewolves.
Yeah I've seen a lot of white and blue to this point. I really though there was something colorless that did something similar, but there more I look the more I doubt it.
June 5, 2014 10:52 p.m.
I also forgot an upkeep Silence and, again, to a lesser extent, Render Silent .
June 5, 2014 10:53 p.m.
frankyburns says... #6
Rule of Law Also, this thread tells me that I'm not the only one with this idea for werewolves. Good to see.
June 5, 2014 10:57 p.m.
lol yeah frankyburns I'm trying it in EDH. but it actually looks pretty viable in Modern. With Xenagos, God of Revels powering the attacks and some way to hinder the casting of spells, Kruin Outlaw Flip and Instigator Gang Flip can cause some serious damage. If that means splashing white or blue to get those spells then idk...blue could have counterspells too, but a werewolf deck won a Legacy tournament on the heels of Magus of the Moon and the like. So for EDH I'm sticking with Gruul colors and focusing on hindering their mana usage with Vorinclex, Voice of Hunger and Mana Web ...along with Magus of the Moon and Blood Moon ...Hopefully that will impact the game enough to stop opponents from deliberately casting 2 spells to transform my werewolves.
June 5, 2014 11:09 p.m.
Well yeah thats a a given. Maybe work on a way to make copies of Immerwolf ?
almerican says... #2
Eidolon of Rhetoric as well
June 5, 2014 10:24 p.m.