Infinite Mana Fixing

Commander Deck Help forum

Posted on March 2, 2016, 6:42 p.m. by Pieguy396

I'm working on an Experiment Kraj deck (Kompetitive Kraj Kombos), and one of my recurring problems is that I need to turn an infinite amount of green mana into an infinite amount of blue mana in order to combo off. Are there any mana fixers that can be used infinitely in this way (i.e. don't tap to use them, or can be untapped for green mana)? I'm also on a budget, so I'd appreciate it if you guys wouldn't suggest cards over, say, $10. Thanks in advance!

Pieguy396 says... #2

Thanks!

March 2, 2016 6:56 p.m.

Gidgetimer says... #3

Gemstone Array

Mycosynth Lattice

Pili-Pala and Paradise Mantle (or really anything that gives him a tap ability)

March 2, 2016 7:01 p.m.

MagicalHacker says... #4

I highly advise against adding another card to your combos, but suggest changing cards from within your combos for easier wins. For example, let's say that you make infinite green mana using Gyre Sage and Umbral Mantle, rather than wait to draw Mycosynth Lattice to play that Blue Sun's Zenith, you can play Kamahl, Fist of Krosa. In fact, the best mana dumps are the ones that require only generic mana, like Golem Artisan and Magma Mine.

TL;DR Don't ask how to change green mana to blue mana, ask how to use infinite colorless mana to win.

March 2, 2016 7:21 p.m.

Pieguy396 says... #5

@MagicalHacker: I would love to do that, but the problem is that my infinite mana engine requires blue mana to operate most of the time. Thanks for the suggestions, though.

March 2, 2016 9:47 p.m.

MagicalHacker says... #6

From reading your description, all I could see that required blue mana were Blue Sun's Zenith and Stroke of Genius. Are those the only ones requiring blue?

March 2, 2016 10:23 p.m.

Pieguy396 says... #7

The way that I generate infinite mana is by untapping Experiment Kraj with a mana dork on the field, but the majority of the costs for untapping are blue mana, e.g. Horseshoe Crab, Simic Ragworm, Freed from the Real etc.

March 2, 2016 10:27 p.m.

This discussion has been closed