Time for a makeover after what we saw from the play testing. This is heavy red, so maybe we can mix in a few things that will help via devotion. Here are my suggestions assuming that you are going to keep this deck within legacy format, for multiplayer, and with a splash of Jund.
This should speed things up a bit and give it a touch of removal. You're a little more diverse this way since you can now destroy any permanent, and have a number of ways to get creatures to the battlefield if you're not pulling the right lands.
You also have a decent amout of free damage that can be generated as your are putting more dragon tokens into play since you have brought in the good'ol God of the forge.
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Blackblade says... #1
Time for a makeover after what we saw from the play testing. This is heavy red, so maybe we can mix in a few things that will help via devotion. Here are my suggestions assuming that you are going to keep this deck within legacy format, for multiplayer, and with a splash of Jund.
Drop list
This will free-up 18 cards. This is my suggested replacements.
Add List
This should speed things up a bit and give it a touch of removal. You're a little more diverse this way since you can now destroy any permanent, and have a number of ways to get creatures to the battlefield if you're not pulling the right lands.
You also have a decent amout of free damage that can be generated as your are putting more dragon tokens into play since you have brought in the good'ol God of the forge.
Give this a try and let's see how it goes.
March 16, 2014 11:36 p.m.