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So i am attempting to take advantage of pyromancer as much as possible. This deck has no rares but 4 mutavault, which i feel is needed for the current meta in any deck that can afford to run it

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Rick "I think the low threat density will make it risky / inconsistent. 4 mutavaults helps, but i feel like 1 removal spell in the first 3 turns cripples the deck."

So maybe I take out coordinated assaults and skullcrack from the main, i have em put to the side for now n im going to test both ways

4 burning tree, 3 fanatic in its spot instead, but then i would run nykthos and volcanic geyser too dont know what to take out for that yet. Ill see how this version tests.

In this version Im hoping pyromancer would still be aggressive enough and hopefully game one you can force em to waste removal on a denizan, but i dont know who i want more they are both strong enough with everything else right. i think they need two removal spells and still its just a good chance to shut me down, not a great one. Only playtesting will prove. Im going to test this version and the other and see which i feel is better.

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