Maybeboard


This deck has become a huge durdle of exile combos. It's not trying to win the game, not really. It might win sometimes because Quintorius Kand will trigger a lot of damage from all the exile plays. It's all just tryharding on being too cute.

But if anyone cares...

The deck is trying to maximize synergy for playing cards from exile (or the graveyard). Loot, the Key to Everything keeps the exile zone filled. Doc Aurlock, Grizzled Genius discounts all the exile zone cards.

Various cards plot like Make Your Own Luck and Fblthp, Lost on the Range and Kellan Joins Up and Outcaster Trailblazer.

Various cards do adventures like Virtue of Loyalty or Bramble Familiar or Twining Twins. (Lier, Disciple of the Drowned can get the adventures back from the graveyard.)

Various cards do discover like Trumpeting Carnosaur or Zoyowa's Justice or Quintorius.

Other cards do random exile synergy like Rocco, Street Chef or Extraordinary Journey or Kellan, the Kid or Lagrella, the Magpie.

But... there's no real focus on winning. Or defense to not lose. You just try to jam exile cards and then jam even more exile cards next turn, and at some point the game is over.

Suggestions

Updates Add

Comments

Casual

90% Competitive

Date added 6 months
Last updated 6 months
Legality

This deck is Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

36 - 0 Rares

13 - 0 Uncommons

3 - 0 Commons

Cards 61
Avg. CMC 3.38
Tokens Food, On an Adventure, Plot, Spirit 3/2 RW, Treasure
Votes
Ignored suggestions
Shared with
Views