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A2A Duel Decks - Wr Aggro

Custom Mono-White

daveh1701


White Weenie - White has a core shown above of very strong low CMC drops for the time and is a staple even in fully powered old school formats. It is likely going to need to be toned down pending testing. Listed here are possible but not comprehensive options to fill out the deck. One concern is that on top of their efficient stats, the iconic and satisfying 2 drop knights also have pro-black which is likely to cause balance problems against other decks. Red is intended as a splash for some non-creature effects as its low curve creatures are low powered in comparison and would not benefit from the available anthem effects.

    Anthems

    • Crusade The most powerful option. Allows but does not synergize with off color additions.
    • Angelic Voices A lever to slow down the deck if needed. Opens up the use of potentially interesting artifact creatures, but prohibits the use of any off color additions.
    • Jihad could be a possibility with some rebranding, but the extra power may not be worth the conditional requirement.

    1 Drops

    • Soldevi Sentry (Soldier) // Requires Angelic Voices Build. Regeneration effect may be a worthwhile tempo play.
    • Icatian Scout (Soldier) // Already have a lot of baseline first strike, but may be considered
    • Icatian Priest // Offers mana sink, but likely only useful in builds that do not include Icatian Lieutenant or extra pump knights.
    • Tundra Wolves // On plan but no type synergy
    • Miracle Worker // Narrow but possible sideboard tech against enchantment based removal
    • Royal Herbalist // Offers lifegain and possible synergy with deck manipulation
    • Trade Caravan // Effect may help buy defensive pump or outpost activations
    • Clergy of the Holy Nimbus // Resilient early threat, but only at its best with Armageddon

    2 Drops

    • Order of the White Shield // By far the most powerful remaining 2 drop, but concerned about so much baseline pro-black
    • Icatian Lieutenant // Potential replacement for pump knights but may want additional soldier targets beyond itself+Javelineer
    • Mesa Falcon // Evader with very situational upside
    • Osai Vultures // Evader with occasional upside
    • Amrou Kithkin // Evader that may pair well with Scout (grant first strike) for no profitable blocks.

    3 Drops

    • Yotian Soldier (Soldier) // Requires Angelic Voices Build
    • D'Avenant Archer (Soldier) // Under rate on stats with strong situational utility especially paired with first strike
    • Preacher // Under rate on stats with potentially strong situational utility, requires Crusade Build.
    • Aesthir Glider // Requires Angelic Voices build

    4 Drops

    • Aysen Crusader // Possibly worthwhile if critical mass of soldiers
    • Juggernaut // Ideal with Angelic Voices but respectable without
    • Su-Chi // Possible but likely to be needed elsewhere, and I would like for this to ultimately get a home when the death effect can be used in a satisfying way. Also ideal with Angelic Voices but respectable without.

    5 Drops

    • Serra Angel // Most welcome as a curve topper, but priority can go to using this in UW control if needed

    6 Drops

    Engines:

    • Kjeldoran Outpost // Soldier token synergy, resilience against sweeper, long game relevance
    • Inheritance // Holding up the mana might work out as the pump effects are potent threat even when not used. Possible to suicide the above tokens into straight card draw in a stall.
    • Elkin Bottle // Would like to feature this signature red way of drawing cards and it rewards a low cost deck. However considering this also going to UR merfolk if that works out.

    Other spells - Because the aggression of the deck is so powerful I'm reluctant to run the most powerful burn effects:

    • Guerrilla Tactics - instant speed interaction that is enough to pair very well with first strike, but doesn't offer the deck heavy face damage. Excellent flavor as a military maneuver to take down a larger threat.
    • Chain Lightning - powerful rate and reach is tempered by sorcery speed and real hazard to own creatures. Good flavor alongside thunder spirit.
    • Blood Lust - very powerful with first strike for either face damage or large threats
    • Reprisal - Situational removal against the larger threats that can stonewall the army
    • Blaze of Glory - Very interesting modal utility to enable alpha strike, disable enemy alpha strike, or act as removal

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