Tetsuko Umezawa, Fugitive
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

Recommendations View more recommendations

9-lives on Tetsuko Umezawa and Prosthetic Injector

23 hours ago

If I use Prosthetic Injector and I put it on a card to where it has more than 1 toughness, and that's the only attribute at 1, would that negate Tetsuko Umezawa, Fugitive's ability to give it unblockable?

DarkKiridon on The Walls are closing in!!!

2 months ago

Interesting thing to note is that using Sight of the Scalelords makes Tetsuko Umezawa, Fugitive useless, unfortunately.

Last_Laugh on Bipedal Beastmode (Éowyn Human Tribal)

2 months ago

In: Greymond, Avacyn's Stalwart

Out: Tetsuko Umezawa, Fugitive

I managed to trade for Greymond, so I'm pretty stoked. Tetsuko was to get 1/1's through combat safely but I don't make that many 1/1's in retrospect so this didn't pan out.

carpecanum on Tentacle Party

8 months ago

Spark Double for more tentacles, Tetsuko Umezawa, Fugitive for unblockable tentacles

Kindred Discovery and Tentacles are not optional so you would automatically draw yourself to death right? Unless you had an instant to remove your boss or the enchantment. I would replace this card.

Elsterooo on The most toxic pioneer ever was!

1 year ago

Thank you as well for your advice!

I've taken all the points you made into account already, and this is exactly why I stopped here, there's need to test the deck out more.

Tetsuko Umezawa, Fugitive is already a 3 of for exactly that reason, but too important to reduce down to 2. This deck absolutely needs to keep up its speed, hence the exclusion of Foulmire Knight. Fading Hope is a great point for using it, but casting a draw spell for 3, even though the value is higher, I thought would be too slow.

Hope mainly protects Priest or Fynn in case of you not having a Tyvar's Stand in hand.

You're completely right about it, as I will swap the knight in for possibly Wasteland Viper if it turns out this deck needs just that little bit more of draw and can afford it speed-wise.

Fynn, the Fangbearer in my testing was too vital and powerful to cut even one, it would drop this deck's consistency.

TheoryCrafter on The most toxic pioneer ever was!

1 year ago

Just some thoughts for your deck:

-since Fynn, the Fangbearer's and Tetsuko Umezawa, Fugitive's abilities are static, and you have a lot of card draw and evasion, I think you can get away with removing one copy of each. This will give you room to add in a couple copies Wasteland Viper.

-Another card you may want to consider at some point is Foulmire Knight. Yes, the adventure attached to this card has a higher price for lesser card draw than Distorted Curiosity. However, since you already have Fading Hope in your deck, It's essentially reusable, and feeds into Venerated Rotpriest. Plus, it doesn't hurt to have another deathtouch body for the battlefield.

Thank you for reading me out. I hope it helps. Happy Hunting!

Aeon2000 on The most toxic pioneer ever was!

1 year ago

I like the deck! what if Tetsuko Umezawa, Fugitive?

Unlife on Fun izzet commanders

1 year ago

Balmor, Battlemage Captain could be run. Run a bunch of fliers, use instants and sorceries to buff them along with whatever else they do and just run over your opponents. Add Tetsuko Umezawa, Fugitive into the 99 so all your low toughness creatures are unblockable when you boost their power

Load more