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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sting, the Glinting Dagger
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

![Empty the Warrens feature for Gobs of Goblins [Primer]](http://static.tappedout.net/mtg-cards-2/ARENA/empty-the-warrens/regular-1756367531.png)


Coward_Token on
Perpetual Patterns of Proliferated Prosperity
2 months ago
Spitballing untaping effects
On opponent's turns;
- Sting, the Glinting Dagger
- Drumbellower
- White Plume Adventurer
- Dazzling Theater / Prop Room
- Lita, Mechanical Engineer
- Plargg, Dean of Chaos Flip
Casting:
Misc. :
Unbanned lol:
gzusvictory on
Halvar, Divine Voltron
3 months ago
Pros: Having an extra combat is no joke. If we attach this to our commander along with any equipment that gives at least 2 power, it can one shot if unblocked for 24+ commander damage. It triggers on attack rather than damage, which I like a lot. It works well with Sting, the Glinting Dagger. Genji Glove on its own only applies the extra combat to the equipped creature since it only untaps the equipped creature. If Sting is on another creature, that creature can also join in on the new additional combat made by Genji Glove since Sting untaps every combat. Attack triggers essentially happen twice since we have 2 combats.
Cons: Pretty pricey at 5 mana to cast and 3 to equip though. The double strike is pretty redundant when we are already getting it from our commander Flip. It does not add any evasion or provide any protection. It’s pretty much just raw power. Reminds me of a higher costing Inquisitor's Flail. The flail is cheaper to play/equip and arguably more synergystic with double strike, yet it’s something we already do not run.
Cloudy2024 on
tiny multifarious bounties of red elves [Primer]
8 months ago
I play this deck and use Sting, the Glinting Dagger to untap krenko.
Have (2) | metalmagic , Firebrids4sparx |
Want (0) |